Ranked run
Burglar
Run nik61b4wcsrbwv6 · Sep 16, 2026, 6:51 AM

Trainer effect
Burglar
Trinket gifts only offer 2 choices, but you can take both of them.
Selected team
Round 13
Round result: win

Orcana
Tier 4 · Cost 45
Has an additional +200 Damage and +200 Heal for each ally of level 3 or above.
No equipment observed on this monster.

Shrinell
Tier 4 · Cost 50
Ally behind has +1% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Mallogre
Tier 4 · Cost 45
+15 Damage and +15 Shield permanently for each Trinket that you own.
No equipment observed on this monster.

Steamscuttle
Tier 3 · Cost 40
Charge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)
No equipment observed on this monster.

Kappow
Tier 2 · Cost 30
Exact level stats unavailable.
Ability details unavailable.
No equipment observed on this monster.

Dollhime
Tier 3 · Cost 40
Exact level stats unavailable.
On Trinket Gained +120 Damage permanently.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 3Shrinell · Mallogre · Dollhime
- Water × 3Orcana · Steamscuttle · Kappow
Ability text matches
- Steamscuttle references WaterCharge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)Potential interaction with Orcana, Kappow.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnSteamscuttle: 10
- DamageShrinell: 320 · Mallogre: 100
- HealOrcana: 200 · Steamscuttle: 60
- ShieldMallogre: 100
Round inventory
Trinkets
41 trinkets · 29 types

Quick Flag × 2
Your monsters in the leftmost column have +5% Cooldown Speed.

Gold Bracelet × 3
At the start of each day, give a random monster +8 Sell Value.

Tempo Charm × 5
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Gold Nugget × 2
Increase Income by $3.

Power Crown
Your top middle monster has +20 Damage.

Piggy Bank
Gain +$1 for each $10 you have at the end of each day.

Momentum Flag × 2
On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Power Bell
Monsters in your shop have +25 Damage.

Scrap Sword
Your monsters have +2 Damage for each Common Trinket you have.

Earth Crest × 2
On Battle Start Your monsters in the rightmost column gain +10% Shield permanently.

Membership Card
You can use 1 additional Item each day.

Power Pouch
When you buy an item, give your monsters +2 Damage.

Bug Net
Bug monsters in the shop cost 3 less.

Rally Flag
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Poison Orb
Your Toxic monsters have +3 Poison.

Fire Bell
Fire monsters in your shop have +5 Burn.

Sapphire Ring × 2
Monsters in your shop have +10% Heal.

Topaz Ring
Monsters in your shop have +10% Shield.

Power Band
Give the first monster you buy each day +20 Damage.

Mysterious Mask
Choose a trainer and gain their ability.

Locked Box × 2
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Mysterious Gem
Your monsters have +20% Damage.

Barbell
+5000 HP

Mighty Bell
Monsters in your shop have +300 Damage.

Training Weights
+100 HP

Arcade Coins
Gain 10 free rerolls.

Speed Crest
Your monsters in the rightmost column have +20% Cooldown Speed.

VIP Pass
Your shop no longer stocks anything Common or Uncommon.

Repeater Charm
Your monsters' On Battle Start abilities activate an additional time.
