Ranked run
Mad Scientist
Run d1580eivv42nsv1 · Sep 16, 2026, 12:44 AM

Trainer effect
Mad Scientist
On day 7, transform monsters on your active team into random level 1 Legendary monsters.
Selected team
Round 10
Round result: win

Quillustrous
Tier 5 · Cost 60
Has additional Damage equal to 100% of the total Damage of your allies. (Except other Quillustrous)
No equipment observed on this monster.

Ginsage
Tier 4 · Cost 50
Adjacent Grass allies gain +10% Cooldown Speed permanently.
No equipment observed on this monster.

Bonshell
Tier 2 · Cost 20
+100 Damage and +100 Shield for this battle.
No equipment observed on this monster.

Dracana
Tier 3 · Cost 30
Charge the ally behind by 2 second(s). (Dracana can't receive charge)
No equipment observed on this monster.

Opalion
Tier 4 · Cost 50
Trigger 2 random Rock allies. (Except other Opalion)
No equipment observed on this monster.

Cairnage
Tier 5 · Cost 55
Allies gain Damage for this battle equal to 2.4x their Shield.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Grass × 3Quillustrous · Ginsage · Bonshell
- Rock × 3Bonshell · Opalion · Cairnage
Ability text matches
- Ginsage references GrassAdjacent Grass allies gain +10% Cooldown Speed permanently.Potential interaction with Quillustrous, Bonshell.
- Opalion references RockTrigger 2 random Rock allies. (Except other Opalion)Potential interaction with Bonshell, Cairnage.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageQuillustrous: 300 · Ginsage: 150 · Dracana: 10
- ShieldBonshell: 100 · Opalion: 84 · Cairnage: 1,000
Round inventory
Trinkets
15 trinkets · 12 types

Tempo Charm
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Gold Trophy
On Victory Gain $8.

Sapphire Ring × 3
Monsters in your shop have +10% Heal.

Bargain Bin
The first Common monster you buy each day is free.

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Locked Box × 2
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Training Weights
+100 HP

Link Cable
All of your team's monsters are now considered adjacent to each other.

Metal Bat
On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Rigged Dice
The first shop each day stocks only the rarest monsters and items your shop rank allows.

Zenith Stone
When your monsters gain stats, they gain +80% more (except Multicast).

Metronome
When your monsters cast, they gain +10 Damage for this battle.
