Ranked run
Mad Scientist
Run 0aghdc08wo0uiu3 · Sep 4, 2026, 3:56 PM

Trainer effect
Mad Scientist
On day 7, transform monsters on your active team into random level 1 Legendary monsters.
Selected team
Round 10
Round result: win

Dirgefin
Tier 3 · Cost 25
Knockout all Common allies and enemies.
No equipment observed on this monster.

Wishwash
Tier 4 · Cost 40
Gain a random non-unique Uncommon Trinket.
No equipment observed on this monster.

Ironcore
Tier 3 · Cost 40
Charge adjacent Electric allies by 2 second(s). (Ironcore can't receive charge)
No equipment observed on this monster.

Ironcore
Tier 3 · Cost 40
Charge adjacent Electric allies by 1 second(s). (Ironcore can't receive charge)
No equipment observed on this monster.

Boomagon
Tier 2 · Cost 30
Give the ally behind +8% Cooldown Speed permanently.
No equipment observed on this monster.

Galvanine
Tier 5 · Cost 50
+50% Cooldown Speed and +2 Shock for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 2Dirgefin · Wishwash
Ability text matches
- Ironcore references ElectricCharge adjacent Electric allies by 2 second(s). (Ironcore can't receive charge)Potential interaction with Galvanine.
- Ironcore references ElectricCharge adjacent Electric allies by 1 second(s). (Ironcore can't receive charge)Potential interaction with Galvanine.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageDirgefin: 50 · Ironcore: 30 · Ironcore: 30 · Boomagon: 40 · Galvanine: 10
- HealDirgefin: 100 · Wishwash: 150
- ShockGalvanine: 6
Round inventory
Trinkets
5 trinkets · 5 types

Wood Sword
Your monsters have +5 Damage.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Repeater Charm
Your monsters' On Battle Start abilities activate an additional time.

Bug Net
Bug monsters in the shop cost 3 less.

Piggy Bank
Gain +$1 for each $10 you have at the end of each day.
