Ranked run
Swim Coach
Run 64318vr82dwn2r1 · Sep 5, 2026, 8:34 PM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 10
Round result: win

Aster
Tier 3 · Cost 40
Adjacent Water allies gain +40 Heal permanently.
No equipment observed on this monster.

Shelldra
Tier 4 · Cost 40
Every 4.0 seconds, +2 Multicast for this battle.
No equipment observed on this monster.

Sirenade
Tier 4 · Cost 40
Remove 35% of debuffs on your team.
No equipment observed on this monster.

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 5 for this battle.
No equipment observed on this monster.

Emperooze
Tier 1 · Cost 10
+60 Damage and +60 Heal permanently.
No equipment observed on this monster.

Cherubble
Tier 3 · Cost 25
Give adjacent allies Protect 1.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 4Aster · Shelldra · Sirenade · Emperooze
- Dragon × 2Shelldra · Draconarch
Ability text matches
- Aster references WaterAdjacent Water allies gain +40 Heal permanently.Potential interaction with Shelldra, Sirenade, Emperooze.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageShelldra: 15 · Draconarch: 100 · Emperooze: 36
- HealAster: 40 · Shelldra: 15 · Sirenade: 200 · Emperooze: 54
- ShieldCherubble: 100
Round inventory
Trinkets
10 trinkets · 7 types

Wood Sword
Your monsters have +5 Damage.

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Power Crown × 2
Your top middle monster has +20 Damage.

Membership Card
You can use 1 additional Item each day.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Mysterious Mask × 3
Choose a trainer and gain their ability.

Winged Crown
Your top middle monster has +1 Multicast.
