Ranked run
Painter
Run m3xa2ivgvipw4zs · Sep 13, 2026, 12:15 PM

Trainer effect
Painter
Random species will be painted with every type this run.
Selected team
Round 11
Round result: loss

Bonshell
Tier 2 · Cost 20
+200 Damage and +200 Shield for this battle.
No equipment observed on this monster.

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Drumire
Tier 4 · Cost 40
When a Toxic ally casts, give it +5% Cooldown Speed for this battle.
No equipment observed on this monster.

Ginsage
Tier 4 · Cost 50
Adjacent Grass allies gain +10% Cooldown Speed permanently.
No equipment observed on this monster.

Beetdown
Tier 1 · Cost 10
+360 Damage permanently.
No equipment observed on this monster.

Steamscuttle
Tier 3 · Cost 40
Charge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Grass × 3Bonshell · Ginsage · Beetdown
- Water × 2Sukoi · Steamscuttle
Ability text matches
- Ginsage references GrassAdjacent Grass allies gain +10% Cooldown Speed permanently.Potential interaction with Bonshell, Beetdown.
- Steamscuttle references WaterCharge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)Potential interaction with Sukoi.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnSteamscuttle: 10
- DamageGinsage: 150 · Beetdown: 126
- HealSukoi: 80 · Steamscuttle: 60
- PoisonDrumire: 20
- ShieldBonshell: 200
Round inventory
Trinkets
7 trinkets · 6 types

Tempo Charm × 2
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Boxing Glove
On Victory Your team gains +5 Damage permanently.

Wood Sword
Your monsters have +5 Damage.

Fire Orb
Your Fire monsters have +3 Burn.

Metronome
When your monsters cast, they gain +10 Damage for this battle.

Small Club
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.
