Ranked run
Black Belt
Run 6ujy5fdkc55zale · Sep 15, 2026, 4:44 AM

Trainer effect
Black Belt
On Battle Start If you have exactly 1 Fighting monster on your team, activate its On Victory ability.
Selected team
Round 10
Round result: win

Orcana
Tier 4 · Cost 45
Has an additional +200 Damage and +200 Heal for each ally of level 3 or above.
No equipment observed on this monster.

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Boomagon
Tier 2 · Cost 30
Give the ally behind +12% Cooldown Speed permanently.
No equipment observed on this monster.

Beetdown
Tier 1 · Cost 10
+300 Damage permanently.
No equipment observed on this monster.

Ginsage
Tier 4 · Cost 50
Adjacent Grass allies gain +10% Cooldown Speed permanently.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Grass × 2Beetdown · Ginsage
- Water × 2Orcana · Sukoi
Ability text matches
- Ginsage references GrassAdjacent Grass allies gain +10% Cooldown Speed permanently.Potential interaction with Beetdown.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageBoomagon: 40 · Beetdown: 105 · Ginsage: 150
- HealOrcana: 200 · Sukoi: 80
Round inventory
Trinkets
8 trinkets · 8 types

Gold Nugget
Increase Income by $3.

Kaleidoscope
Your monsters that don't share a type with any ally have +25% Cooldown Speed.

Quick Flag
Your monsters in the leftmost column have +5% Cooldown Speed.

Gold Bar
Increase Income by $10.

Rally Flag
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Power Crown
Your top middle monster has +20 Damage.

Gold-o-matic
Increase Income by $30.

Piggy Bank
Gain +$1 for each $10 you have at the end of each day.
