Ranked run

Monster Ranger

Run zejohhimmsp41r0 · Aug 21, 2026, 7:39 PM

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Patch unknownUpdated Aug 21, 2026, 8:08 PM11 observed rounds
Outcomeunknown
Record65
MMR1982?
Tiermaster

Trainer effect

Monster Ranger

Start with an Uncommon monster. Get another copy of that monster every 2 days.

Selected team

Round 11

Round result: loss

Open in Team Builder
Patch unknownUpdated Aug 21, 2026, 8:08 PM6 board slots14 trinkets
6 of 6board slots filled
Slot 1Level 2

Dirgefin

GhostWater

Tier 3 · Cost 25

Cooldown4.5s
Multicast
Damage50
Heal100
On Cast

Knockout all Common allies and enemies.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3 · Shiny

Aster

Water

Tier 3 · Cost 40

Cooldown3s
Multicast
Heal40
On Battle Start

This and adjacent Water allies gain +60 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Draconarch

Dragon

Tier 5 · Cost 60

Cooldown5s
Multicast
Damage100
On Cast

Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 6 for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Boomagon

Dragon

Tier 2 · Cost 30

Cooldown7s
Multicast
Damage40
On Cast

Give the ally behind +4% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 1

Shelldra

DragonWater

Tier 4 · Cost 40

Cooldown4.5s
Multicast3
Damage15
Heal15
Ability / passive

Every 4.0 seconds, +1 Multicast for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2

Wishwash

Water

Tier 4 · Cost 40

Cooldown3.5s
Multicast
Heal300
On Battle Start

Gain a random non-unique Rare Trinket.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Water × 4Dirgefin · Aster · Shelldra · Wishwash
  • Dragon × 3Draconarch · Boomagon · Shelldra

Ability text matches

  • Aster references WaterThis and adjacent Water allies gain +60 Heal permanently.Potential interaction with Dirgefin, Shelldra, Wishwash.

Recent pair signals

Current Balance 22 · recent ranked rounds.

  • Boomagon + Draconarch1,181 rounds together · 62% round win association1,181 observed win/loss round results
  • Boomagon + Dirgefin1,082 rounds together · 58% round win association1,082 observed win/loss round results
  • Aster + Shelldra696 rounds together · 54% round win association696 observed win/loss round results
  • Aster + Boomagon618 rounds together · 44% round win association618 observed win/loss round results
  • Aster + Dirgefin606 rounds together · 55% round win association606 observed win/loss round results
  • Dirgefin + Shelldra500 rounds together · 60% round win association500 observed win/loss round results
  • Draconarch + Wishwash480 rounds together · 65% round win association480 observed win/loss round results
  • Aster + Draconarch420 rounds together · 63% round win association420 observed win/loss round results
  • Dirgefin + Draconarch353 rounds together · 61% round win association353 observed win/loss round results
  • Boomagon + Shelldra342 rounds together · 47% round win association342 observed win/loss round results
  • Boomagon + Wishwash322 rounds together · 55% round win association322 observed win/loss round results
  • Draconarch + Shelldra212 rounds together · 62% round win association212 observed win/loss round results
  • Dirgefin + Wishwash116 rounds together · 53% round win association116 observed win/loss round results
  • Aster + Wishwash42 rounds together · 26% round win association42 observed win/loss round results
  • Shelldra + Wishwash18 rounds together · 22% round win association18 observed win/loss round results

Team toolkit

  • DamageDirgefin: 50 · Draconarch: 100 · Boomagon: 40 · Shelldra: 15
  • HealDirgefin: 100 · Aster: 40 · Shelldra: 15 · Wishwash: 300

Round inventory

Trinkets

14 trinkets · 12 types

Training Weights

+100 HP

Power Band

Give the first monster you buy each day +20 Damage.

Gold Trophy

On Victory Gain $8.

Membership Card

You can use 1 additional Item each day.

Mysterious Mask

Choose a trainer and gain their ability.

Piggy Bank

Gain +$1 for each $10 you have at the end of each day.

Power Crown

Your top middle monster has +20 Damage.

Bug Net

Bug monsters in the shop cost 3 less.

Silver Watch × 3

When a monster levels up from a merge, it gains +15% Cooldown Speed.

Sapphire Amulet

You receive 25% more Heal.

Ancient Plume

On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.

Mysterious Charm

+25% HP