Ranked run
Swim Coach
Run 17hlwwpw7d04dp7 · Aug 13, 2026, 2:54 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 9
Round result: win

Wishwash
Tier 4 · Cost 40
Gain a random non-unique Rare Trinket.
No equipment observed on this monster.

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 6 for this battle.
No equipment observed on this monster.

Torrantler
Tier 5 · Cost 50
Trigger adjacent Water allies. (Except other Torrantler)
No equipment observed on this monster.

Dirgefin
Tier 3 · Cost 25
Knockout all Common allies and enemies.
No equipment observed on this monster.

Aster
Tier 3 · Cost 40
Adjacent Water allies gain +60 Heal permanently.
No equipment observed on this monster.

Plunderbird
Tier 2 · Cost 30
Gain $1.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 5Wishwash · Torrantler · Dirgefin · Aster · Plunderbird
Ability text matches
- Torrantler references WaterTrigger adjacent Water allies. (Except other Torrantler)Potential interaction with Wishwash, Dirgefin, Aster, Plunderbird.
- Aster references WaterAdjacent Water allies gain +60 Heal permanently.Potential interaction with Wishwash, Torrantler, Dirgefin, Plunderbird.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageDraconarch: 100 · Dirgefin: 50 · Plunderbird: 1
- HealWishwash: 300 · Torrantler: 200 · Dirgefin: 100 · Aster: 40 · Plunderbird: 35
Round inventory
Trinkets
15 trinkets · 9 types

Membership Card × 3
You can use 1 additional Item each day.

Market License × 3
Increase shop rank by 1.

Poison Orb
Your Toxic monsters have +3 Poison.

Power Crown
Your top middle monster has +20 Damage.

Silver Watch × 3
When a monster levels up from a merge, it gains +15% Cooldown Speed.

VIP Pass
Your shop no longer stocks anything Common or Uncommon.

Warhorn
On Battle Start Your monsters gain +10 Damage permanently.

Sapphire Amulet
You receive 25% more Heal.

Zenith Stone
When your monsters gain stats, they gain +80% more (except Multicast).
