Ranked run
Twins
Run royp1tykbbys8ne · Sep 16, 2026, 1:34 AM

Trainer effect
Twins
When monsters merge into level 3, gain an exact copy.
Selected team
Round 16
Round result: win

Beetdown
Tier 1 · Cost 10
+300 Damage permanently.
No equipment observed on this monster.

Quillustrous
Tier 5 · Cost 60
Has additional Damage equal to 150% of the total Damage of your allies. (Except other Quillustrous)
No equipment observed on this monster.

Ninflora
Tier 4 · Cost 50
This and your Grass allies gain +60% Cooldown Speed permanently.
No equipment observed on this monster.

Beetdown
Tier 1 · Cost 10
+300 Damage permanently.
No equipment observed on this monster.

Ginsage
Tier 4 · Cost 50
Adjacent Grass allies gain +30% Cooldown Speed permanently.
No equipment observed on this monster.

Quillustrous
Tier 5 · Cost 60
Has additional Damage equal to 150% of the total Damage of your allies. (Except other Quillustrous)
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Grass × 4Beetdown · Quillustrous · Ninflora · Ginsage
- Fighting × 2Beetdown · Ninflora
Ability text matches
- Ninflora references GrassThis and your Grass allies gain +60% Cooldown Speed permanently.Potential interaction with Beetdown, Quillustrous, Beetdown, Ginsage, Quillustrous.
- Ginsage references GrassAdjacent Grass allies gain +30% Cooldown Speed permanently.Potential interaction with Beetdown, Quillustrous, Ninflora, Beetdown, Quillustrous.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageBeetdown: 105 · Quillustrous: 450 · Ninflora: 150 · Beetdown: 105 · Ginsage: 450 · Quillustrous: 450
Round inventory
Trinkets
21 trinkets · 16 types

Bargain Bin
The first Common monster you buy each day is free.

Tempo Charm × 3
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Gold Bar
Increase Income by $10.

Echo Charm
Your monsters' On Bought abilities activate an additional time.

Scrap Sword
Your monsters have +2 Damage for each Common Trinket you have.

Giant Club
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Barbell × 2
+5000 HP

Mysterious Mask × 3
Choose a trainer and gain their ability.

Blitz Bell
Monsters in your shop have +30% Cooldown Speed.

Echo Bell
When you buy a 0 cost item, use it an additional time.

Wood Sword
Your monsters have +5 Damage.

Sapphire Ring
Monsters in your shop have +10% Heal.

Haste Orb
Your monsters have +15% Cooldown Speed.

Fancy Sword
Your monsters have +3% Damage for each Trinket you have.

Zenith Stone
When your monsters gain stats, they gain +80% more (except Multicast).

Gold Incense
The next 5 shops will contain only Legendary monsters.
