Ranked run

Redhead

Run b3r3rieic8f8to4 · Jul 6, 2026, 2:23 AM

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Patch unknownUpdated Jul 25, 2026, 12:59 PM6 observed rounds
Outcomeunknown
Record33
MMR1405?
Tiermaster

Trainer effect

Redhead

On Victory Give your Fire monsters +2 Burn permanently.

Selected team

Round 22

Round result: win

Build code unavailable
Patch unknownUpdated Jul 25, 2026, 12:59 PM6 board slots83 trinkets
6 of 6board slots filled
Slot 1Level 3

Coalem

FireRock

Tier 4 · Cost 45

Cooldown15s
Multicast
Burn60
Shield1,350
On Battle Start

Trigger this.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Wishwash

Water

Tier 4 · Cost 40

Cooldown3.5s
Multicast
Heal300
On Battle Start

Gain a random Rare trinket.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Magmalith

Fire

Tier 3 · Cost 30

Cooldown10s
Multicast
Burn15
On Cast

Give the ally above +6 Burn permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Draconarch

Dragon

Tier 5 · Cost 60

Cooldown5s
Multicast3
Damage100
On Cast

Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 2 for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3

Blixie

Fire

Tier 5 · Cost 55

Cooldown6s
Multicast
Burn30
On Cast

Give the Fire ally behind 3x this monster's Burn for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 4

Sunsage

Fire

Tier 1 · Cost 10

Cooldown5.5s
Multicast2
Burn15
Damage15
On Battle Start

For each Fire ally, this gains +20% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Fire × 4Coalem · Magmalith · Blixie · Sunsage

Ability text matches

  • Blixie references FireGive the Fire ally behind 3x this monster's Burn for this battle.Potential interaction with Coalem, Magmalith, Sunsage.
  • Sunsage references FireFor each Fire ally, this gains +20% Cooldown Speed permanently.Potential interaction with Coalem, Magmalith, Blixie.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Coalem + Draconarch1,048 rounds together · 54% round win association1,048 observed win/loss round results
  • Coalem + Magmalith470 rounds together · 38% round win association470 observed win/loss round results
  • Draconarch + Wishwash382 rounds together · 58% round win association382 observed win/loss round results
  • Blixie + Coalem366 rounds together · 31% round win association366 observed win/loss round results
  • Blixie + Magmalith321 rounds together · 30% round win association321 observed win/loss round results
  • Draconarch + Magmalith226 rounds together · 37% round win association226 observed win/loss round results
  • Coalem + Wishwash208 rounds together · 66% round win association208 observed win/loss round results
  • Blixie + Draconarch197 rounds together · 36% round win association197 observed win/loss round results
  • Magmalith + Sunsage71 rounds together · 35% round win association71 observed win/loss round results
  • Magmalith + Wishwash51 rounds together · 47% round win association51 observed win/loss round results
  • Blixie + Wishwash25 rounds together · 28% round win association25 observed win/loss round results
  • Coalem + Sunsage8 rounds together · 38% round win association8 observed win/loss round results
  • Draconarch + Sunsage7 rounds together · 71% round win association7 observed win/loss round results
  • Sunsage + Wishwash5 rounds together · 80% round win association5 observed win/loss round results
  • Blixie + Sunsage1 rounds together · 100% round win association1 observed win/loss round results

Team toolkit

  • BurnCoalem: 60 · Magmalith: 15 · Blixie: 30 · Sunsage: 15
  • DamageDraconarch: 100 · Sunsage: 15
  • HealWishwash: 300
  • ShieldCoalem: 1,350

Round inventory

Trinkets

83 trinkets · 23 types

Power Pouch × 2

When you buy an item, give your monsters +2 Damage.

Piggy Bank

Gain +$1 for each $10 you have at the end of each day.

Poison Orb × 2

Your Toxic monsters have +3 Poison.

Fire Orb × 3

Your Fire monsters have +3 Burn.

Power Band × 2

Give the first monster you buy each day +20 Damage.

Market License × 3

Increase shop rank by 1.

Haste Orb × 10

Your monsters have +15% Cooldown Speed.

Membership Card

When you buy an item, +1 free rerolls.

Power Crown

Your top middle monster has +20 Damage.

Metronome × 2

When your monster cast, they gain +10 Damage for this battle.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Speed Crest × 7

Your monsters in the rightmost column have +20% Cooldown Speed.

Topaz Amulet × 7

You receive 25% more Shield.

Sapphire Amulet × 7

You receive 25% more Heal.

Warhorn × 8

On Battle Start Your monsters gain +10 Damage permanently.

Repeater Charm

Your monsters' On Battle Start abilities activate an additional time.

Ancient Plume × 2

On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.

Terrarium × 8

Your Bug monsters have +20% Damage.

Winged Crown

Your top middle monster has +1 Multicast.

Fancy Sword × 6

Your monsters have +3% for each trinket you have.

Silver Watch × 5

When a monster levels up, it gains +15% Cooldown Speed.

Power Bell × 2

Monsters in your shop have +25 Damage.

Mysterious Mask

Choose a trainer and gain their ability.