Ranked run
Scavenger
Run 7qpmb3wq8t8gmx1 · Sep 16, 2026, 12:40 AM

Trainer effect
Scavenger
Gain an additional copy of each non-unique Common or Uncommon Trinket from a gift.
Selected team
Round 18
Round result: loss

Vengrieve
Tier 5 · Cost 45
Exact level stats unavailable.
Knockout the monster opposite of this and gain their stats for this battle (except Cooldown).
No equipment observed on this monster.

Pompummel
Tier 5 · Cost 55
Activate the On Victory ability of the ally above.
No equipment observed on this monster.

Gachapod
Tier 5 · Cost 60
When this triggers, gain 3 random non-unique Common Trinkets, then improve this ability for this battle.
No equipment observed on this monster.

Cairnage
Tier 5 · Cost 55
Allies gain Damage for this battle equal to 2.4x their Shield.
No equipment observed on this monster.

Aerophim
Tier 6 · Cost 80
Give adjacent allies +2 Multicast permanently and transform them into random monsters of their rarity.
No equipment observed on this monster.

Miasmaw
Tier 5 · Cost 55
Gain Poison for this battle equal to 2x the total Poison of your allies. (Except other Miasmaw)
No equipment observed on this monster.
Board signals
Team interactions
Shared types
No repeated types on this board.
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamagePompummel: 300 · Gachapod: 300 · Aerophim: 666
- PoisonMiasmaw: 10
- ShieldCairnage: 1,000
Round inventory
Trinkets
69 trinkets · 32 types

Hero's Sword
Your monsters have +12 Damage.

Tempo Charm × 7
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Gold Bracelet × 5
At the start of each day, give a random monster +8 Sell Value.

Training Weights × 6
+100 HP

Quick Bell × 3
Monsters in your shop have +5% Cooldown Speed.

Topaz Ring × 6
Monsters in your shop have +10% Shield.

Power Pouch × 4
When you buy an item, give your monsters +2 Damage.

Bargain Bin
The first Common monster you buy each day is free.

Market License × 4
Increase shop rank by 1.

Poison Orb × 2
Your Toxic monsters have +3 Poison.

Poison Bell × 2
Toxic monsters in your shop have +6 Poison.

Giant Club
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Mysterious Chest
On Battle Lost Gain a random non-unique Legendary Trinket.

Power Band × 2
Give the first monster you buy each day +20 Damage.

Speed Crest
Your monsters in the rightmost column have +20% Cooldown Speed.

Scrap Sword
Your monsters have +2 Damage for each Common Trinket you have.

Wood Sword × 3
Your monsters have +5 Damage.

Power Crown
Your top middle monster has +20 Damage.

Rally Flag
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Sapphire Ring × 2
Monsters in your shop have +10% Heal.

Earth Crest
On Battle Start Your monsters in the rightmost column gain +10% Shield permanently.

Membership Card
You can use 1 additional Item each day.

Fancy Sword × 2
Your monsters have +3% Damage for each Trinket you have.

Alpha Crown
On Battle Start Your monsters' Damage is set to your top-middle monster's Damage for this battle.

Zenith Stone × 2
When your monsters gain stats, they gain +80% more (except Multicast).

Gold Trophy
On Victory Gain $8.

Repeater Charm
Your monsters' On Battle Start abilities activate an additional time.

Winged Crown
Your top middle monster has +1 Multicast.

Locked Box × 2
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Barbell
+5000 HP

Rainbow Pearl
All monsters in your shop are SHINY.

Excalibur
Your monsters have +350 Damage.
