Ranked run
Swim Coach
Run vu6mojo9dxy1cvv · Aug 29, 2026, 9:56 PM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 9
Round result: win

Rubbin
Tier 1 · Cost 15
Gain 2 Junk Trinkets.
No equipment observed on this monster.

Furnadon
Tier 1 · Cost 10
Has an additional +3 Burn for each Trinket that you own.
No equipment observed on this monster.

Swoonet
Tier 1 · Cost 10
This only needs 2 copies to level up. This can level up indefinitely.
No equipment observed on this monster.

Swoonet
Tier 1 · Cost 10
This only needs 2 copies to level up. This can level up indefinitely.
No equipment observed on this monster.

Steamscuttle
Tier 3 · Cost 40
Charge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)
No equipment observed on this monster.

Lumijel
Tier 3 · Cost 35
Allies of level 3 or above gain +40 Damage and +40 Heal permanently.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 3Swoonet · Steamscuttle · Lumijel
- Curio × 2Rubbin · Furnadon
- Fire × 2Furnadon · Steamscuttle
Ability text matches
- Steamscuttle references FireCharge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)Potential interaction with Furnadon.
- Steamscuttle references WaterCharge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)Potential interaction with Swoonet, Swoonet, Lumijel.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnFurnadon: 12 · Steamscuttle: 10
- DamageRubbin: 80 · Swoonet: 36 · Swoonet: 30 · Lumijel: 40
- HealSwoonet: 36 · Swoonet: 30 · Steamscuttle: 60 · Lumijel: 60
Round inventory
Trinkets
28 trinkets · 15 types

Sapphire Ring × 2
Monsters in your shop have +10% Heal.

Gold Trophy
On Victory Gain $8.

Junk × 13
Does nothing.

Winged Fossil
Your Flying monsters have +25% stats (except Cooldown and Multicast).

Gold Bracelet
At the start of each day, give a random monster +8 Sell Value.

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Boxing Glove
On Victory Your team gains +5 Damage permanently.

Training Weights
+100 HP

Bargain Bin
The first Common monster you buy each day is free.

Power Band
Give the first monster you buy each day +20 Damage.

Fire Orb
Your Fire monsters have +3 Burn.

Mysterious Mask
Choose a trainer and gain their ability.

Sapphire Amulet
You receive 25% more Heal.

Tempo Charm
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Link Cable
All of your team's monsters are now considered adjacent to each other.
