Ranked run

Swim Coach

Run v1vu6igdlo9v67w · Aug 27, 2026, 1:12 AM

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Patch unknownUpdated Aug 27, 2026, 5:53 AM5 observed rounds
Outcomeunknown
Record23
MMR1631?
Tierdiamond

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 13

Round result: win

Build code unavailable
Patch unknownUpdated Aug 27, 2026, 5:53 AM6 board slots8 trinkets
6 of 6board slots filled
Slot 1Level 2

Swoonet

FlyingWater

Tier 1 · Cost 10

Cooldown6.5s
Multicast2
Damage30
Heal30
Ability / passive

This only needs 2 copies to level up. This can level up indefinitely.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 4 · Shiny

Swoonet

FlyingWater

Tier 1 · Cost 10

Cooldown6.5s
Multicast6
Damage36
Heal36
Ability / passive

This only needs 2 copies to level up. This can level up indefinitely.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Pompummel

Fighting

Tier 5 · Cost 55

Cooldown2s
Multicast
Damage300
On Cast

Activate the On Victory ability of the ally above.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Snapscald

FireWater

Tier 4 · Cost 50

Cooldown9s
Multicast
Burn30
Heal150
Ability / passive

Trigger this when an ally of level 3 or above casts. (Except other Snapscald)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3

Steamscuttle

FireWater

Tier 3 · Cost 40

Cooldown2.5s
Multicast
Burn15
Heal90
On Cast

Charge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 12 · Shiny

Kappow

FightingWater

Tier 2 · Cost 30

Cooldown
Multicast

Exact level stats unavailable.

Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Water × 4Swoonet · Snapscald · Steamscuttle · Kappow
  • Fighting × 2Pompummel · Kappow
  • Fire × 2Snapscald · Steamscuttle

Ability text matches

  • Steamscuttle references WaterCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Swoonet, Swoonet, Snapscald, Kappow.
  • Steamscuttle references FireCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Snapscald.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • BurnSnapscald: 30 · Steamscuttle: 15
  • DamageSwoonet: 30 · Swoonet: 36 · Pompummel: 300
  • HealSwoonet: 30 · Swoonet: 36 · Snapscald: 150 · Steamscuttle: 90

Round inventory

Trinkets

8 trinkets · 8 types

Topaz Ring

Monsters in your shop have +10% Shield.

Wood Sword

Your monsters have +5 Damage.

Market License

Increase shop rank by 1.

Boxing Glove

On Victory Your team gains +5 Damage permanently.

Rigged Dice

The first shop each day stocks only the rarest monsters and items your shop rank allows.

VIP Pass

Your shop no longer stocks anything Common or Uncommon.

Zenith Stone

When your monsters gain stats, they gain +80% more (except Multicast).

Razor Beak

Your Flying monsters have +1 Multicast.