Ranked run

Swim Coach

Run u7watlkuwgo1heu · Aug 27, 2026, 10:21 PM

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Patch unknownUpdated Aug 29, 2026, 5:53 AM2 observed rounds
Outcomeunknown
Record11
MMR1687?
Tierdiamond

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 15

Round result: win

Build code unavailable
Patch unknownUpdated Aug 29, 2026, 5:53 AM6 board slots75 trinkets
6 of 6board slots filled
Slot 1Level 4 · Shiny

Dollhime

Curio

Tier 3 · Cost 40

Cooldown6s
Multicast

Exact level stats unavailable.

Ability / passive

On Trinket Gained +864 Damage permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 4 · Shiny

Lumijel

Water

Tier 3 · Cost 35

Cooldown5s
Multicast
Damage240
Heal360
On Battle Start

Allies of level 3 or above gain +432 Damage and +432 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 4 · Shiny

Rubbin

Curio

Tier 1 · Cost 15

Cooldown6.5s
Multicast
Damage240
On Battle Start

Gain 6 random non-unique Common Trinkets.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 4 · Shiny

Swoonet

FlyingWater

Tier 1 · Cost 10

Cooldown6.5s
Multicast6
Damage36
Heal36
Ability / passive

This only needs 2 copies to level up. This can level up indefinitely.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3 · Shiny

Steamscuttle

FireWater

Tier 3 · Cost 40

Cooldown2.5s
Multicast
Burn15
Heal90
On Cast

Charge adjacent Fire and Water allies by 3.6 second(s). (Steamscuttle can't receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 4 · Shiny

Snapscald

FireWater

Tier 4 · Cost 50

Cooldown9s
Multicast
Burn288
Heal144
Ability / passive

Trigger this when an ally of level 3 or above casts. (Except other Snapscald)

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Water × 4Lumijel · Swoonet · Steamscuttle · Snapscald
  • Curio × 2Dollhime · Rubbin
  • Fire × 2Steamscuttle · Snapscald

Ability text matches

  • Steamscuttle references WaterCharge adjacent Fire and Water allies by 3.6 second(s). (Steamscuttle can't receive charge)Potential interaction with Lumijel, Swoonet, Snapscald.
  • Steamscuttle references FireCharge adjacent Fire and Water allies by 3.6 second(s). (Steamscuttle can't receive charge)Potential interaction with Snapscald.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • BurnSteamscuttle: 15 · Snapscald: 288
  • DamageLumijel: 240 · Rubbin: 240 · Swoonet: 36
  • HealLumijel: 360 · Swoonet: 36 · Steamscuttle: 90 · Snapscald: 144

Round inventory

Trinkets

75 trinkets · 24 types

Junk × 6

Does nothing.

Bargain Bin

The first Common monster you buy each day is free.

Training Weights × 5

+100 HP

Tempo Charm × 6

On Battle Start A random monster gains +5% Cooldown Speed permanently.

Quick Bell × 4

Monsters in your shop have +5% Cooldown Speed.

Echo Charm

Your monsters' On Bought abilities activate an additional time.

Sapphire Ring × 6

Monsters in your shop have +10% Heal.

Quick Flag × 4

Your monsters in the leftmost column have +5% Cooldown Speed.

Gold Bracelet × 6

At the start of each day, give a random monster +8 Sell Value.

Boxing Glove × 4

On Victory Your team gains +5 Damage permanently.

Mysterious Mask × 2

Choose a trainer and gain their ability.

Gold Trophy × 3

On Victory Gain $8.

Gold Nugget × 5

Increase Income by $3.

Sapphire Amulet × 3

You receive 25% more Heal.

Topaz Ring × 5

Monsters in your shop have +10% Shield.

Wood Sword × 5

Your monsters have +5 Damage.

Rainbow Pearl

All monsters in your shop are SHINY.

Power Pouch × 2

When you buy an item, give your monsters +2 Damage.

Metronome

When your monsters cast, they gain +10 Damage for this battle.

Mighty Bell

Monsters in your shop have +300 Damage.

Locked Box

The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Rigged Dice

The first shop each day stocks only the rarest monsters and items your shop rank allows.

Repeater Charm

Your monsters' On Battle Start abilities activate an additional time.

Master Crown

Your top middle monster has +80% stats (except Cooldown and Multicast).