Ranked run
Swim Coach
Run u7watlkuwgo1heu · Aug 27, 2026, 10:21 PM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 15
Round result: win

Dollhime
Tier 3 · Cost 40
Exact level stats unavailable.
On Trinket Gained +864 Damage permanently.
No equipment observed on this monster.

Lumijel
Tier 3 · Cost 35
Allies of level 3 or above gain +432 Damage and +432 Heal permanently.
No equipment observed on this monster.

Rubbin
Tier 1 · Cost 15
Gain 6 random non-unique Common Trinkets.
No equipment observed on this monster.

Swoonet
Tier 1 · Cost 10
This only needs 2 copies to level up. This can level up indefinitely.
No equipment observed on this monster.

Steamscuttle
Tier 3 · Cost 40
Charge adjacent Fire and Water allies by 3.6 second(s). (Steamscuttle can't receive charge)
No equipment observed on this monster.

Snapscald
Tier 4 · Cost 50
Trigger this when an ally of level 3 or above casts. (Except other Snapscald)
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 4Lumijel · Swoonet · Steamscuttle · Snapscald
- Curio × 2Dollhime · Rubbin
- Fire × 2Steamscuttle · Snapscald
Ability text matches
- Steamscuttle references WaterCharge adjacent Fire and Water allies by 3.6 second(s). (Steamscuttle can't receive charge)Potential interaction with Lumijel, Swoonet, Snapscald.
- Steamscuttle references FireCharge adjacent Fire and Water allies by 3.6 second(s). (Steamscuttle can't receive charge)Potential interaction with Snapscald.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnSteamscuttle: 15 · Snapscald: 288
- DamageLumijel: 240 · Rubbin: 240 · Swoonet: 36
- HealLumijel: 360 · Swoonet: 36 · Steamscuttle: 90 · Snapscald: 144
Round inventory
Trinkets
75 trinkets · 24 types

Junk × 6
Does nothing.

Bargain Bin
The first Common monster you buy each day is free.

Training Weights × 5
+100 HP

Tempo Charm × 6
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Quick Bell × 4
Monsters in your shop have +5% Cooldown Speed.

Echo Charm
Your monsters' On Bought abilities activate an additional time.

Sapphire Ring × 6
Monsters in your shop have +10% Heal.

Quick Flag × 4
Your monsters in the leftmost column have +5% Cooldown Speed.

Gold Bracelet × 6
At the start of each day, give a random monster +8 Sell Value.

Boxing Glove × 4
On Victory Your team gains +5 Damage permanently.

Mysterious Mask × 2
Choose a trainer and gain their ability.

Gold Trophy × 3
On Victory Gain $8.

Gold Nugget × 5
Increase Income by $3.

Sapphire Amulet × 3
You receive 25% more Heal.

Topaz Ring × 5
Monsters in your shop have +10% Shield.

Wood Sword × 5
Your monsters have +5 Damage.

Rainbow Pearl
All monsters in your shop are SHINY.

Power Pouch × 2
When you buy an item, give your monsters +2 Damage.

Metronome
When your monsters cast, they gain +10 Damage for this battle.

Mighty Bell
Monsters in your shop have +300 Damage.

Locked Box
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Rigged Dice
The first shop each day stocks only the rarest monsters and items your shop rank allows.

Repeater Charm
Your monsters' On Battle Start abilities activate an additional time.

Master Crown
Your top middle monster has +80% stats (except Cooldown and Multicast).
