Ranked run

Masked Man

Run igc56uj73vzoj3i · Aug 30, 2026, 10:09 PM

Back to profile
Patch unknownUpdated Aug 31, 2026, 4:51 AM7 observed rounds
Outcomeunknown
Record16
MMR1556?
Tierdiamond

Trainer effect

Masked Man

Every 4 days, choose a trainer and gain their ability.

Selected team

Round 3

Round result: loss

Open in Team Builder
Patch unknownUpdated Aug 31, 2026, 4:51 AM5 board slots3 trinkets
5 of 6board slots filled
Slot 1Level 1

Pawsperity

CurioFighting

Tier 2 · Cost 25

Cooldown6.5s
Multicast
Damage100
On Victory

Gain a random non-unique Common Trinket.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2 · Shiny

Beetbud

FightingGrass

Tier 1 · Cost 10

Cooldown4.5s
Multicast
Damage84
Ability / passive

Evolves at level 3.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Beetbud

FightingGrass

Tier 1 · Cost 10

Cooldown4.5s
Multicast
Damage35
Ability / passive

Evolves at level 3.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Pawsperity

CurioFighting

Tier 2 · Cost 25

Cooldown6.5s
Multicast
Damage100
On Victory

Gain a random non-unique Common Trinket.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 1

Beetbud

FightingGrass

Tier 1 · Cost 10

Cooldown4.5s
Multicast
Damage35
Ability / passive

Evolves at level 3.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Fighting × 2Pawsperity · Beetbud

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • DamagePawsperity: 100 · Beetbud: 84 · Beetbud: 35 · Pawsperity: 100 · Beetbud: 35

Round inventory

Trinkets

3 trinkets · 3 types

Boxing Glove

On Victory Your team gains +5 Damage permanently.

Gold Bracelet

At the start of each day, give a random monster +8 Sell Value.

Gold Trophy

On Victory Gain $8.