Ranked run

Mad Scientist

Run fakioy2rfgtztt8 · Jul 2, 2026, 7:29 AM

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Patch unknownUpdated Jul 25, 2026, 1:58 PM4 observed rounds
Outcomeunknown
Record31
MMR1898?
Tiermaster

Trainer effect

Mad Scientist

On day 7, transform monsters on your active team into random level 1 Legendary monsters.

Selected team

Round 17

Round result: win

Open in Team Builder
Patch unknownUpdated Jul 25, 2026, 1:58 PM6 board slots25 trinkets
6 of 6board slots filled
Slot 1Level 2 · Shiny

Goldora

Curio

Tier 6 · Cost 80

Cooldown5s
Multicast
Damage333
Ability / passive

On the first cast, gain 2 random Legendary trinket(s) for each Legendary ally.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1

Draconarch

Dragon

Tier 5 · Cost 60

Cooldown5s
Multicast
Damage100
On Cast

Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 6 for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2

Coalem

FireRock

Tier 4 · Cost 45

Cooldown15s
Multicast
Burn40
Shield900
On Battle Start

Trigger this.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 2

Gaiadrasil

Grass

Tier 5 · Cost 60

Cooldown4.5s
Multicast

Exact level stats unavailable.

Ongoing

Has additional Damage equal to 100% of the total Damage of adjacent allies. (Except other Gaiadrasil)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 1

Aerophim

Flying

Tier 6 · Cost 80

Cooldown6s
Multicast
Damage666
On Cast

Give adjacent allies +1 Multicast permanently and transform them into random monsters of their rarity.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1

Galvanine

Electric

Tier 5 · Cost 50

Cooldown7s
Multicast
Damage10
Shock6
On Cast

+50% Cooldown Speed and +2 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

No repeated types on this board.

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Coalem + Draconarch1,048 rounds together · 54% round win association1,048 observed win/loss round results
  • Coalem + Gaiadrasil98 rounds together · 54% round win association98 observed win/loss round results
  • Draconarch + Goldora70 rounds together · 70% round win association70 observed win/loss round results
  • Draconarch + Gaiadrasil64 rounds together · 58% round win association64 observed win/loss round results
  • Draconarch + Galvanine64 rounds together · 61% round win association64 observed win/loss round results
  • Galvanine + Goldora54 rounds together · 74% round win association54 observed win/loss round results
  • Aerophim + Goldora41 rounds together · 63% round win association41 observed win/loss round results
  • Aerophim + Galvanine34 rounds together · 59% round win association34 observed win/loss round results
  • Aerophim + Gaiadrasil33 rounds together · 61% round win association33 observed win/loss round results
  • Coalem + Goldora33 rounds together · 55% round win association33 observed win/loss round results
  • Aerophim + Coalem32 rounds together · 81% round win association32 observed win/loss round results
  • Coalem + Galvanine32 rounds together · 28% round win association32 observed win/loss round results
  • Gaiadrasil + Goldora31 rounds together · 61% round win association31 observed win/loss round results
  • Gaiadrasil + Galvanine27 rounds together · 67% round win association27 observed win/loss round results
  • Aerophim + Draconarch18 rounds together · 72% round win association18 observed win/loss round results

Team toolkit

  • BurnCoalem: 40
  • DamageGoldora: 333 · Draconarch: 100 · Aerophim: 666 · Galvanine: 10
  • ShieldCoalem: 900
  • ShockGalvanine: 6

Round inventory

Trinkets

25 trinkets · 12 types

shady contract

Effect unavailable.

Power Band × 2

Give the first monster you buy each day +20 Damage.

Zenith Stone × 4

When your monsters gain stats, they gain +80% more (except Multicast).

Mighty Bell × 2

Monsters in your shop have +200 Damage.

VIP Pass

Your shop no longer stocks anything Common or Uncommon.

Metronome × 4

When your monster cast, they gain +10 Damage for this battle.

Haste Crown

Your top middle monster has +30% Cooldown Speed.

Speed Crest

Your monsters in the rightmost column have +20% Cooldown Speed.

Fancy Sword × 4

Your monsters have +3% for each trinket you have.

Barbell × 3

+5000 HP

Mysterious Mask

Choose a trainer and gain their ability.

Winged Crown

Your top middle monster has +1 Multicast.