Ranked run
Gentleman
Run xnrhzdlglgwoict · Sep 16, 2026, 6:13 AM

Trainer effect
Gentleman
From day 4 onwards, your shop no longer stocks Common or Uncommon monsters.
Selected team
Round 12
Round result: win

Drumire
Tier 4 · Cost 40
When a Toxic ally casts, give it +15% Cooldown Speed for this battle.
No equipment observed on this monster.

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 2 for this battle.
No equipment observed on this monster.

Rubbin
Tier 1 · Cost 15
Gain 3 random non-unique Common Trinkets.
No equipment observed on this monster.

Vipair
Tier 3 · Cost 35
Gains +12 Poison permanently whenever you gain a Trinket.
No equipment observed on this monster.

Miasmaw
Tier 5 · Cost 55
Gain Poison for this battle equal to the total Poison of your allies. (Except other Miasmaw)
No equipment observed on this monster.

Dollhime
Tier 3 · Cost 40
Exact level stats unavailable.
On Trinket Gained +60 Damage permanently.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 3Rubbin · Vipair · Dollhime
- Toxic × 3Drumire · Vipair · Miasmaw
Ability text matches
- Drumire references ToxicWhen a Toxic ally casts, give it +15% Cooldown Speed for this battle.Potential interaction with Vipair, Miasmaw.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageDraconarch: 100 · Rubbin: 120
- PoisonDrumire: 60 · Vipair: 15 · Miasmaw: 10
Round inventory
Trinkets
54 trinkets · 22 types

Gold Nugget × 2
Increase Income by $3.

Bargain Bin
The first Common monster you buy each day is free.

Tempo Charm × 7
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Junk × 2
Does nothing.

Warhorn
On Battle Start Your monsters gain +10 Damage permanently.

Metal Bat
On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

VIP Pass
Your shop no longer stocks anything Common or Uncommon.

Locked Box × 3
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Boxing Glove
On Victory Your team gains +5 Damage permanently.

Training Weights × 6
+100 HP

Quick Bell × 5
Monsters in your shop have +5% Cooldown Speed.

Gold Bracelet × 3
At the start of each day, give a random monster +8 Sell Value.

Gold Trophy × 4
On Victory Gain $8.

Speed Crest × 4
Your monsters in the rightmost column have +20% Cooldown Speed.

Quick Flag × 3
Your monsters in the leftmost column have +5% Cooldown Speed.

Power Pouch
When you buy an item, give your monsters +2 Damage.

Topaz Ring × 3
Monsters in your shop have +10% Shield.

Wood Sword
Your monsters have +5 Damage.

Barbell
+5000 HP

Sapphire Ring × 2
Monsters in your shop have +10% Heal.

Candy Jar
On Battle Start Your Common and Uncommon monsters permanently level up to level 3.

Mysterious Chest
On Battle Lost Gain a random non-unique Legendary Trinket.
