Ranked run
Lucky Girl
Run lbfhrqmi7peaq28 · Aug 17, 2026, 3:06 AM
Patch unknownUpdated Aug 17, 2026, 4:55 AM11 observed rounds

Trainer effect
Lucky Girl
SHINY monsters are more likely to appear.
Selected team
Round 2
Round result: loss
Patch unknownUpdated Aug 17, 2026, 4:55 AM4 board slots0 trinkets
4 of 6board slots filled
Slot 1Level 1 · Shiny

Joltail
Electric
Tier 1 · Cost 15
Cooldown4.5s
Multicast—
Damage1
Shock4
On Battle Start
+1 Shock permanently.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Slot 2Level 1 · Shiny

Craghorn
GrassRock
Tier 2 · Cost 30
Cooldown6s
Multicast—
Damage24
Shield24
Ability / passive
When you use an item, this gains +24 Damage and Shield.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Slot 3Level 1 · Shiny

Magmite
FireRock
Tier 1 · Cost 15
Cooldown4.5s
Multicast—
Burn4
Shield40
On Battle Start
+10 Shield and +1 Burn permanently.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Slot 4Level 1 · Shiny

Scorchimp
Fire
Tier 1 · Cost 10
Cooldown5.5s
Multicast—
Burn6
Damage6
Ability / passive
Evolves at level 3.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Board signals
Team interactions
Shared types
- Fire × 2Magmite · Scorchimp
- Rock × 2Craghorn · Magmite
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnMagmite: 4 · Scorchimp: 6
- DamageJoltail: 1 · Craghorn: 24 · Scorchimp: 6
- ShieldCraghorn: 24 · Magmite: 40
- ShockJoltail: 4
Round inventory
Trinkets
0 trinkets · 0 types
No trinkets were observed for this round.
