Ranked run
Monster Ranger
Run 7i06wbhafbyuijx · Aug 30, 2026, 12:33 PM

Trainer effect
Monster Ranger
Start with an Uncommon monster. Get another copy of that monster every 2 days.
Selected team
Round 11
Round result: loss

Galvanine
Tier 5 · Cost 50
+50% Cooldown Speed and +2 Shock for this battle.
No equipment observed on this monster.

Humbolt
Tier 3 · Cost 25
Ability details unavailable.
No equipment observed on this monster.

Ironcore
Tier 3 · Cost 40
Charge adjacent Electric allies by 2 second(s). (Ironcore can't receive charge)
No equipment observed on this monster.

Cherubble
Tier 3 · Cost 25
Give adjacent allies Protect 1.
No equipment observed on this monster.

Pylong
Tier 4 · Cost 40
Ally behind has +100% Shock.
No equipment observed on this monster.

Electranade
Tier 2 · Cost 25
Knockout self.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Electric × 4Galvanine · Humbolt · Pylong · Electranade
Ability text matches
- Ironcore references ElectricCharge adjacent Electric allies by 2 second(s). (Ironcore can't receive charge)Potential interaction with Galvanine, Humbolt, Pylong, Electranade.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageGalvanine: 10 · Humbolt: 40 · Ironcore: 30 · Pylong: 1
- ShieldCherubble: 100
- ShockGalvanine: 6 · Humbolt: 1 · Pylong: 15 · Electranade: 84
Round inventory
Trinkets
10 trinkets · 7 types

Power Pouch
When you buy an item, give your monsters +2 Damage.

Power Band
Give the first monster you buy each day +20 Damage.

Power Crown
Your top middle monster has +20 Damage.

Meteorite
On Battle Start Your monsters with no abilities gain +20 Damage permanently.

Speed Crest × 2
Your monsters in the rightmost column have +20% Cooldown Speed.

Haste Orb × 3
Your monsters have +15% Cooldown Speed.

Link Cable
All of your team's monsters are now considered adjacent to each other.
