Ranked run
Black Belt
Run uq0anjxntg9oqgw · Sep 15, 2026, 6:26 PM

Trainer effect
Black Belt
On Battle Start If you have exactly 1 Fighting monster on your team, activate its On Victory ability.
Selected team
Round 25
Round result: win

Celestia
Tier 4 · Cost 30
Disable abilities of enemy Ongoing monsters in this row.
No equipment observed on this monster.

Vipair
Tier 3 · Cost 35
Gains +12 Poison permanently whenever you gain a Trinket.
No equipment observed on this monster.

Onsetra
Tier 5 · Cost 50
Adjacent allies apply their Ongoing abilities 24 additional time(s).
No equipment observed on this monster.

Celestia
Tier 4 · Cost 30
Disable abilities of enemy Ongoing monsters in this row.
No equipment observed on this monster.

Pompummel
Tier 5 · Cost 55
Activate the On Victory ability of adjacent allies.
No equipment observed on this monster.

Shrinell
Tier 4 · Cost 50
Adjacent allies have +1.5% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 2Vipair · Shrinell
- Dragon × 2Celestia · Onsetra
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageCelestia: 260 · Onsetra: 3,000 · Celestia: 130 · Pompummel: 300 · Shrinell: 480
- PoisonVipair: 15
Round inventory
Trinkets
205 trinkets · 32 types

Gold Bracelet × 8
At the start of each day, give a random monster +8 Sell Value.

Boxing Glove × 10
On Victory Your team gains +5 Damage permanently.

Bargain Bin
The first Common monster you buy each day is free.

Power Pouch × 12
When you buy an item, give your monsters +2 Damage.

Gold Trophy × 10
On Victory Gain $8.

Tempo Charm × 12
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Membership Card
You can use 1 additional Item each day.

Quick Flag × 8
Your monsters in the leftmost column have +5% Cooldown Speed.

Topaz Ring × 10
Monsters in your shop have +10% Shield.

Sapphire Ring × 14
Monsters in your shop have +10% Heal.

Training Weights × 8
+100 HP

Poison Orb × 2
Your Toxic monsters have +3 Poison.

Gold-o-matic
Increase Income by $30.

Momentum Flag × 3
On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Quick Bell × 4
Monsters in your shop have +5% Cooldown Speed.

Barbell × 15
+5000 HP

Metronome × 5
When your monsters cast, they gain +10 Damage for this battle.

Zenith Stone × 16
When your monsters gain stats, they gain +80% more (except Multicast).

Haste Orb × 7
Your monsters have +15% Cooldown Speed.

Wood Sword × 14
Your monsters have +5 Damage.

Gold Nugget × 7
Increase Income by $3.

Ultra Duplicator
Gain an additional copy of each non-unique Trinket from a gift.

Winged Crown
Your top middle monster has +1 Multicast.

Fancy Sword × 11
Your monsters have +3% Damage for each Trinket you have.

Holy Grail × 4
On Victory Gain $100.

Mysterious Mask × 4
Choose a trainer and gain their ability.

Blitz Bell × 6
Monsters in your shop have +30% Cooldown Speed.

Mighty Bell × 4
Monsters in your shop have +300 Damage.

Repeater Charm
Your monsters' On Battle Start abilities activate an additional time.

Excalibur × 2
Your monsters have +350 Damage.

Master Crown × 2
Your top middle monster has +80% stats (except Cooldown and Multicast).

Rainbow Pearl
All monsters in your shop are SHINY.
