Ranked run
Twins
Run sbzxrz3m6vz9fm1 · Sep 15, 2026, 10:04 PM

Trainer effect
Twins
When monsters merge into level 3, gain an exact copy.
Selected team
Round 21
Round result: loss

Petrirex
Tier 3 · Cost 40
Knockout adjacent allies and gain +150 Shield and +150 Damage permanently for each ally Knockout.
No equipment observed on this monster.

Vengrieve
Tier 5 · Cost 45
Exact level stats unavailable.
Knockout the monster opposite of this and gain their stats for this battle (except Cooldown).
No equipment observed on this monster.

Quillustrous
Tier 5 · Cost 60
Has additional Damage equal to 150% of the total Damage of your allies. (Except other Quillustrous)
No equipment observed on this monster.

Onsetra
Tier 5 · Cost 50
The ally behind applies its Ongoing abilities 3 additional time(s).
No equipment observed on this monster.

Quillustrous
Tier 5 · Cost 60
Has additional Damage equal to 150% of the total Damage of your allies. (Except other Quillustrous)
No equipment observed on this monster.

Ninflora
Tier 4 · Cost 50
This and your Grass allies gain +20% Cooldown Speed permanently.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Ghost × 2Petrirex · Vengrieve
- Grass × 2Quillustrous · Ninflora
Ability text matches
- Ninflora references GrassThis and your Grass allies gain +20% Cooldown Speed permanently.Potential interaction with Quillustrous, Quillustrous.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamagePetrirex: 150 · Quillustrous: 450 · Onsetra: 300 · Quillustrous: 450 · Ninflora: 50
Round inventory
Trinkets
72 trinkets · 31 types

Tempo Charm × 4
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Power Pouch × 3
When you buy an item, give your monsters +2 Damage.

Membership Card
You can use 1 additional Item each day.

Topaz Ring
Monsters in your shop have +10% Shield.

Gold Bracelet × 8
At the start of each day, give a random monster +8 Sell Value.

Gold Trophy × 5
On Victory Gain $8.

Quick Flag × 4
Your monsters in the leftmost column have +5% Cooldown Speed.

Gold Bar
Increase Income by $10.

Sapphire Ring × 3
Monsters in your shop have +10% Heal.

Mysterious Mask
Choose a trainer and gain their ability.

Boxing Glove × 3
On Victory Your team gains +5 Damage permanently.

Training Weights × 4
+100 HP

Wood Sword
Your monsters have +5 Damage.

Scrap Sword
Your monsters have +2 Damage for each Common Trinket you have.

Momentum Flag × 3
On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Gold Nugget × 2
Increase Income by $3.

Mighty Bell × 2
Monsters in your shop have +300 Damage.

Zenith Stone × 4
When your monsters gain stats, they gain +80% more (except Multicast).

Barbell × 6
+5000 HP

Giant Club × 2
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Echo Bell
When you buy a 0 cost item, use it an additional time.

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Rigged Dice
The first shop each day stocks only the rarest monsters and items your shop rank allows.

Fancy Sword × 2
Your monsters have +3% Damage for each Trinket you have.

Winged Crown
Your top middle monster has +1 Multicast.

Alpha Crown
On Battle Start Your monsters' Damage is set to your top-middle monster's Damage for this battle.

Mysterious Charm
+25% HP

Metronome × 2
When your monsters cast, they gain +10 Damage for this battle.

Haste Crown
Your top middle monster has +30% Cooldown Speed.

Mysterious Chest
On Battle Lost Gain a random non-unique Legendary Trinket.

Haste Orb
Your monsters have +15% Cooldown Speed.
