Ranked run
Painter
Run r8z0hf587uy9ytf · Sep 15, 2026, 11:23 PM

Trainer effect
Painter
Random species will be painted with every type this run.
Selected team
Round 24
Round result: loss

Shrinell
Tier 4 · Cost 50
Ally behind has +1.5% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Steamscuttle
Tier 3 · Cost 40
Charge adjacent Fire and Water allies by 12 second(s). (Steamscuttle can't receive charge)
No equipment observed on this monster.

Quillustrous
Tier 5 · Cost 60
Has additional Damage equal to 1500% of the total Damage of your allies. (Except other Quillustrous)
No equipment observed on this monster.

Ninflora
Tier 4 · Cost 50
This and your Grass allies gain +72% Cooldown Speed permanently.
No equipment observed on this monster.

Mallogre
Tier 4 · Cost 45
+15 Damage and +15 Shield permanently for each Trinket that you own.
No equipment observed on this monster.

Ginsage
Tier 4 · Cost 50
Adjacent Grass allies gain +30% Cooldown Speed permanently.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Grass × 3Quillustrous · Ninflora · Ginsage
- Curio × 2Shrinell · Mallogre
Ability text matches
- Ninflora references GrassThis and your Grass allies gain +72% Cooldown Speed permanently.Potential interaction with Quillustrous, Ginsage.
- Ginsage references GrassAdjacent Grass allies gain +30% Cooldown Speed permanently.Potential interaction with Quillustrous, Ninflora.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnSteamscuttle: 60
- DamageShrinell: 480 · Quillustrous: 4,500 · Ninflora: 150 · Mallogre: 100 · Ginsage: 450
- HealSteamscuttle: 360
- ShieldMallogre: 100
Round inventory
Trinkets
65 trinkets · 38 types

Tempo Charm
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Gold Nugget × 5
Increase Income by $3.

Quick Flag × 3
Your monsters in the leftmost column have +5% Cooldown Speed.

Rally Flag
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Ancient Plume
On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.

Echo Charm
Your monsters' On Bought abilities activate an additional time.

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Fire Bell × 2
Fire monsters in your shop have +5 Burn.

Piggy Bank
Gain +$1 for each $10 you have at the end of each day.

Boxing Glove × 4
On Victory Your team gains +5 Damage permanently.

Wood Sword × 2
Your monsters have +5 Damage.

Poison Bell × 3
Toxic monsters in your shop have +6 Poison.

Training Weights × 2
+100 HP

Power Pouch
When you buy an item, give your monsters +2 Damage.

Sea Crest × 3
On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Poison Orb × 2
Your Toxic monsters have +3 Poison.

Zenith Stone × 2
When your monsters gain stats, they gain +80% more (except Multicast).

Fire Orb × 3
Your Fire monsters have +3 Burn.

Sapphire Ring × 2
Monsters in your shop have +10% Heal.

Power Crown
Your top middle monster has +20 Damage.

Market License
Increase shop rank by 1.

Membership Card
You can use 1 additional Item each day.

Alpha Crown
On Battle Start Your monsters' Damage is set to your top-middle monster's Damage for this battle.

Gold Trophy
On Victory Gain $8.

Topaz Ring × 3
Monsters in your shop have +10% Shield.

Power Band × 2
Give the first monster you buy each day +20 Damage.

Topaz Amulet
You receive 25% more Shield.

Mighty Bell
Monsters in your shop have +300 Damage.

Fancy Sword × 3
Your monsters have +3% Damage for each Trinket you have.

Grow Lamp
Your Grass monsters only need 2 copies to level up.

Repeater Charm
Your monsters' On Battle Start abilities activate an additional time.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Rocket Boots
Monsters in your shop gain Flying typing.

Candy Jar
On Battle Start Your Common and Uncommon monsters permanently level up to level 3.

Mysterious Mask
Choose a trainer and gain their ability.

Metronome × 2
When your monsters cast, they gain +10 Damage for this battle.

Momentum Flag
On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Scrap Sword
Your monsters have +2 Damage for each Common Trinket you have.
