Ranked run
Mad Scientist
Run qljbdd0ra3rjebi · Sep 16, 2026, 2:34 AM

Trainer effect
Mad Scientist
On day 7, transform monsters on your active team into random level 1 Legendary monsters.
Selected team
Round 14
Round result: loss

Cairnage
Tier 5 · Cost 55
Allies gain Damage for this battle equal to 1.2x their Shield.
No equipment observed on this monster.

Shrinell
Tier 4 · Cost 50
Adjacent allies have +0.5% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Cinnabark
Tier 2 · Cost 20
Has additional Shield equal to 300% of the Poison stacks on the enemy.
No equipment observed on this monster.

Vipair
Tier 3 · Cost 35
Gains +8 Poison permanently whenever you gain a Trinket.
No equipment observed on this monster.

Dracana
Tier 3 · Cost 30
Charge the ally behind by 3 second(s). (Dracana can't receive charge)
No equipment observed on this monster.

Gachapod
Tier 5 · Cost 60
When this triggers, gain a random non-unique Common Trinket, then improve this ability for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 3Shrinell · Vipair · Gachapod
- Rock × 2Cairnage · Cinnabark
- Toxic × 2Cinnabark · Vipair
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageShrinell: 160 · Dracana: 15 · Gachapod: 100
- PoisonCinnabark: 15 · Vipair: 10
- ShieldCairnage: 500
Round inventory
Trinkets
33 trinkets · 29 types

Gold Bracelet
At the start of each day, give a random monster +8 Sell Value.

Gold Nugget
Increase Income by $3.

Momentum Flag
On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Small Club
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Junk × 3
Does nothing.

Gold Trophy
On Victory Gain $8.

Fire Orb
Your Fire monsters have +3 Burn.

Sapphire Amulet
You receive 25% more Heal.

Haste Crown
Your top middle monster has +30% Cooldown Speed.

Zenith Stone
When your monsters gain stats, they gain +80% more (except Multicast).

Metal Bat
On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Scrap Sword
Your monsters have +2 Damage for each Common Trinket you have.

Power Bell
Monsters in your shop have +25 Damage.

Boxing Glove
On Victory Your team gains +5 Damage permanently.

Membership Card
You can use 1 additional Item each day.

Fire Bell
Fire monsters in your shop have +5 Burn.

Warhorn × 2
On Battle Start Your monsters gain +10 Damage permanently.

Mighty Bell
Monsters in your shop have +300 Damage.

Locked Box
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Rally Flag
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Power Pouch
When you buy an item, give your monsters +2 Damage.

Sea Crest
On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Fancy Sword
Your monsters have +3% Damage for each Trinket you have.

Candy Jar
On Battle Start Your Common and Uncommon monsters permanently level up to level 3.

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Market License
Increase shop rank by 1.

Silver Watch × 2
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Tempo Charm
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Earth Crest
On Battle Start Your monsters in the rightmost column gain +10% Shield permanently.
