Ranked run

Scavenger

Run qte9ka989yo7d16 · Aug 30, 2026, 3:48 AM

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Patch unknownUpdated Aug 31, 2026, 3:38 AM13 observed rounds
Outcomeunknown
Record103
MMR1806?
Tiermaster

Trainer effect

Scavenger

Gain an additional copy of each non-unique Common or Uncommon Trinket from a gift.

Selected team

Round 4

Round result: win

Open in Team Builder
Patch unknownUpdated Aug 31, 2026, 3:38 AM5 board slots6 trinkets
5 of 6board slots filled
Slot 1Level 1

Electranade

Electric

Tier 2 · Cost 25

Cooldown4.5s
Multicast
Shock28
On Cast

Knockout self.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1

Brawlmantis

BugFighting

Tier 2 · Cost 30

Cooldown5.5s
Multicast
Damage50
On Victory

This and Common allies gain +10 Damage permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Runerock

Rock

Tier 2 · Cost 20

Cooldown8s
Multicast
Shield140
On Cast

Remove 15 stacks of every debuff on your team.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Emperooze

Water

Tier 1 · Cost 10

Cooldown3.5s
Multicast
Damage30
Heal45
On Battle Start

+50 Damage and +50 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast3
Damage20
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Bug × 2Brawlmantis · Velocect

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • DamageBrawlmantis: 50 · Emperooze: 30 · Velocect: 20
  • HealEmperooze: 45
  • ShieldRunerock: 140
  • ShockElectranade: 28

Round inventory

Trinkets

6 trinkets · 3 types

Boxing Glove × 2

On Victory Your team gains +5 Damage permanently.

Gold Trophy × 2

On Victory Gain $8.

Tempo Charm × 2

On Battle Start A random monster gains +5% Cooldown Speed permanently.