Ranked run
Swim Coach
Run 3m1aispxkxywyka · Jul 28, 2026, 7:17 PM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 15
Round result: win

Celestia
Tier 4 · Cost 30
Disable abilities of all Ongoing monsters in this row.
No equipment observed on this monster.

Berroon
Tier 2 · Cost 20
The next 3 items in your shop will be Berries.
No equipment observed on this monster.

Dryadell
Tier 4 · Cost 45
Trigger the Grass ally above.
No equipment observed on this monster.

Boomagon
Tier 2 · Cost 30
Give the ally behind +12% Cooldown Speed permanently.
No equipment observed on this monster.

Craghorn
Tier 2 · Cost 30
When you use an item, this gains +60 Damage and Shield.
No equipment observed on this monster.

Saberhorn
Tier 5 · Cost 60
Give the ally in front +3 Multicast and increase this monster's Cooldown by 8 seconds for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Dragon × 3Celestia · Boomagon · Saberhorn
- Grass × 3Berroon · Dryadell · Craghorn
Ability text matches
- Dryadell references GrassTrigger the Grass ally above.Potential interaction with Berroon, Craghorn.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageCelestia: 130 · Berroon: 40 · Dryadell: 70 · Boomagon: 40 · Craghorn: 20 · Saberhorn: 100
- ShieldCraghorn: 20
Round inventory
Trinkets
11 trinkets · 8 types

Power Band × 3
Give the first monster you buy each day +20 Damage.

Membership Card
You can use 1 additional Item each day.

Market License
Increase shop rank by 1.

Repeater Charm
Your monsters' On Battle Start abilities activate an additional time.

Zenith Stone
When your monsters gain stats, they gain +80% more (except Multicast).

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Blitz Bell × 2
Monsters in your shop have +30% Cooldown Speed.

Mysterious Charm
+25% HP
