Ranked run
Swim Coach
Run bgbehcdsadr752o · Sep 13, 2026, 11:44 PM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 7
Round result: loss

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Dewlotl
Tier 1 · Cost 10
When an ally levels up, this gains +40 Damage and +40 Heal permanently.
No equipment observed on this monster.

Boomagon
Tier 2 · Cost 30
Give the ally behind +4% Cooldown Speed permanently.
No equipment observed on this monster.

Swoonet
Tier 1 · Cost 10
This only needs 2 copies to level up. This can level up indefinitely.
No equipment observed on this monster.

Steamscuttle
Tier 3 · Cost 40
Charge adjacent Fire and Water allies by 1 second(s). (Steamscuttle can't receive charge)
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 4Sukoi · Dewlotl · Swoonet · Steamscuttle
Ability text matches
- Steamscuttle references WaterCharge adjacent Fire and Water allies by 1 second(s). (Steamscuttle can't receive charge)Potential interaction with Sukoi, Sukoi, Dewlotl, Swoonet.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnSteamscuttle: 5
- DamageDewlotl: 30 · Boomagon: 40 · Swoonet: 30
- HealSukoi: 80 · Sukoi: 80 · Dewlotl: 30 · Swoonet: 30 · Steamscuttle: 30
Round inventory
Trinkets
5 trinkets · 4 types

Tempo Charm × 2
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Gold Nugget
Increase Income by $3.

Market License
Increase shop rank by 1.

Bargain Bin
The first Common monster you buy each day is free.
