Ranked run
Masked Man
Run qsbzwuai586z201 · Sep 12, 2026, 10:18 PM

Trainer effect
Masked Man
Every 4 days, choose a trainer and gain their ability.
Selected team
Round 9
Round result: loss

Ninflora
Tier 4 · Cost 50
This and your Grass allies gain +20% Cooldown Speed permanently.
No equipment observed on this monster.

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 3 for this battle.
No equipment observed on this monster.

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Omnichrome
Tier 6 · Cost 80
Gain 80% of the stats of the enemy monster with the highest stats permanently (excluding Multicast and Cooldown).
No equipment observed on this monster.

Ginsage
Tier 4 · Cost 50
Adjacent Grass allies gain +20% Cooldown Speed permanently.
No equipment observed on this monster.

Bonshell
Tier 2 · Cost 20
+360 Damage and +360 Shield for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Grass × 3Ninflora · Ginsage · Bonshell
Ability text matches
- Ninflora references GrassThis and your Grass allies gain +20% Cooldown Speed permanently.Potential interaction with Ginsage, Bonshell.
- Ginsage references GrassAdjacent Grass allies gain +20% Cooldown Speed permanently.Potential interaction with Ninflora, Bonshell.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageNinflora: 50 · Draconarch: 100 · Omnichrome: 1 · Ginsage: 300
- HealSukoi: 80
- ShieldBonshell: 360
Round inventory
Trinkets
8 trinkets · 7 types

Gold Bracelet
At the start of each day, give a random monster +8 Sell Value.

Sapphire Amulet
You receive 25% more Heal.

Mysterious Mask × 2
Choose a trainer and gain their ability.

Piggy Bank
Gain +$1 for each $10 you have at the end of each day.

Rally Flag
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Small Club
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Upgrade Disc
When you buy a monster, level it up and destroy this.
