Ranked run
Swim Coach
Run ykchvnldcp3rkfq · Aug 29, 2026, 4:09 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 10
Round result: win

Dryadell
Tier 4 · Cost 45
Trigger the Grass ally above.
No equipment observed on this monster.

Aster
Tier 3 · Cost 40
Adjacent Water allies gain +60 Heal permanently.
No equipment observed on this monster.

Onsetra
Tier 5 · Cost 50
The ally behind applies its Ongoing abilities 1 additional time(s).
No equipment observed on this monster.

Gildshell
Tier 2 · Cost 20
+60 Sell Value permanently.
No equipment observed on this monster.

Aerophim
Tier 6 · Cost 80
Give adjacent allies +1 Multicast permanently and transform them into random monsters of their rarity.
No equipment observed on this monster.

Dryadell
Tier 4 · Cost 45
Trigger the Grass ally above.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
No repeated types on this board.
Ability text matches
- Dryadell references GrassTrigger the Grass ally above.Potential interaction with Dryadell.
- Dryadell references GrassTrigger the Grass ally above.Potential interaction with Dryadell.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageDryadell: 70 · Onsetra: 100 · Gildshell: 1 · Aerophim: 666 · Dryadell: 70
- HealAster: 40
Round inventory
Trinkets
7 trinkets · 5 types

Quick Bell × 2
Monsters in your shop have +5% Cooldown Speed.

Membership Card × 2
You can use 1 additional Item each day.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Piggy Bank
Gain +$1 for each $10 you have at the end of each day.

Haste Orb
Your monsters have +15% Cooldown Speed.
