Ranked run

Scavenger

Run wg58a1onhjimvsh · Sep 15, 2026, 3:50 PM

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Patch unknownUpdated Sep 15, 2026, 4:39 PM4 observed rounds
Outcomeunknown
Record40
MMR1114?
Tierbronze

Trainer effect

Scavenger

Gain an additional copy of each non-unique Common or Uncommon Trinket from a gift.

Selected team

Round 11

Round result: win

Build code unavailable
Patch unknownUpdated Sep 15, 2026, 4:39 PM5 board slots79 trinkets
5 of 6board slots filled
Slot 1Level 3

Sukoi

Water

Tier 2 · Cost 20

Cooldown2s
Multicast
Heal80
On Cast

On the first cast, level up the ally above for this battle (max level 4).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3

Rubbin

Curio

Tier 1 · Cost 15

Cooldown6.5s
Multicast
Damage120
On Battle Start

Gain 3 Junk Trinkets.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Furnadon

CurioFire

Tier 1 · Cost 10

Cooldown5s
Multicast
Burn12
Ongoing

Has an additional +3 Burn for each Trinket that you own.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Boomagon

Dragon

Tier 2 · Cost 30

Cooldown7s
Multicast
Damage40
On Cast

Give the ally behind +12% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2

Dollhime

Curio

Tier 3 · Cost 40

Cooldown6s
Multicast

Exact level stats unavailable.

Ability / passive

On Trinket Gained +120 Damage permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Curio × 3Rubbin · Furnadon · Dollhime

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • BurnFurnadon: 12
  • DamageRubbin: 120 · Boomagon: 40
  • HealSukoi: 80

Round inventory

Trinkets

79 trinkets · 21 types

Power Band

Give the first monster you buy each day +20 Damage.

Sea Crest

On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Junk × 19

Does nothing.

Power Crown × 2

Your top middle monster has +20 Damage.

Membership Card × 2

You can use 1 additional Item each day.

Gold Nugget × 4

Increase Income by $3.

Gold Trophy × 6

On Victory Gain $8.

Small Club × 6

Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Fire Orb × 4

Your Fire monsters have +3 Burn.

Quick Flag × 6

Your monsters in the leftmost column have +5% Cooldown Speed.

Tempo Charm × 6

On Battle Start A random monster gains +5% Cooldown Speed permanently.

Sapphire Ring × 2

Monsters in your shop have +10% Heal.

Boxing Glove × 2

On Victory Your team gains +5 Damage permanently.

Locked Box × 4

The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Gold-o-matic

Increase Income by $30.

Bargain Bin

The first Common monster you buy each day is free.

Piggy Bank

Gain +$1 for each $10 you have at the end of each day.

Quick Bell × 4

Monsters in your shop have +5% Cooldown Speed.

Power Pouch × 4

When you buy an item, give your monsters +2 Damage.

Scrap Sword

Your monsters have +2 Damage for each Common Trinket you have.

Gold Bracelet × 2

At the start of each day, give a random monster +8 Sell Value.