Ranked run

Lucky Girl

Run tdk6w2b27lzsf31 · Sep 13, 2026, 1:13 PM

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Patch unknownUpdated Sep 13, 2026, 2:23 PM10 observed rounds
Outcomeunknown
Record46
MMR2076?
Tiermaster

Trainer effect

Lucky Girl

SHINY monsters are more likely to appear.

Selected team

Round 9

Round result: loss

Open in Team Builder
Patch unknownUpdated Sep 13, 2026, 2:23 PM6 board slots22 trinkets
6 of 6board slots filled
Slot 1Level 2

Lumijel

Water

Tier 3 · Cost 35

Cooldown5s
Multicast
Damage40
Heal60
On Battle Start

Allies of level 3 or above gain +40 Damage and +40 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1 · Shiny

Lumijel

Water

Tier 3 · Cost 35

Cooldown5s
Multicast
Damage20
Heal30
On Battle Start

Allies of level 3 or above gain +36 Damage and +36 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Snapscald

FireWater

Tier 4 · Cost 50

Cooldown9s
Multicast
Burn10
Heal50
Ability / passive

Trigger this when an ally of level 3 or above casts. (Except other Snapscald)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 2 · Shiny

Steamscuttle

FireWater

Tier 3 · Cost 40

Cooldown2.5s
Multicast
Burn10
Heal60
On Cast

Charge adjacent Fire and Water allies by 2.4 second(s). (Steamscuttle can't receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 4 · Shiny

Swoonet

FlyingWater

Tier 1 · Cost 10

Cooldown6.5s
Multicast6
Damage36
Heal36
Ability / passive

This only needs 2 copies to level up. This can level up indefinitely.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1

Pipskull

Ghost

Tier 1 · Cost 15

Cooldown4s
Multicast
Damage20
Ability / passive

Evolve after this monster experiences Knockout 2 times.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Water × 4Lumijel · Snapscald · Steamscuttle · Swoonet
  • Fire × 2Snapscald · Steamscuttle

Ability text matches

  • Steamscuttle references WaterCharge adjacent Fire and Water allies by 2.4 second(s). (Steamscuttle can't receive charge)Potential interaction with Lumijel, Lumijel, Snapscald, Swoonet.
  • Steamscuttle references FireCharge adjacent Fire and Water allies by 2.4 second(s). (Steamscuttle can't receive charge)Potential interaction with Snapscald.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • BurnSnapscald: 10 · Steamscuttle: 10
  • DamageLumijel: 40 · Lumijel: 20 · Swoonet: 36 · Pipskull: 20
  • HealLumijel: 60 · Lumijel: 30 · Snapscald: 50 · Steamscuttle: 60 · Swoonet: 36

Round inventory

Trinkets

22 trinkets · 15 types

Gold Trophy × 2

On Victory Gain $8.

Gold Nugget × 2

Increase Income by $3.

Junk × 4

Does nothing.

Quick Bell

Monsters in your shop have +5% Cooldown Speed.

Quick Flag × 2

Your monsters in the leftmost column have +5% Cooldown Speed.

Topaz Ring × 2

Monsters in your shop have +10% Shield.

Bargain Bin

The first Common monster you buy each day is free.

Haste Crown

Your top middle monster has +30% Cooldown Speed.

Echo Charm

Your monsters' On Bought abilities activate an additional time.

Boxing Glove

On Victory Your team gains +5 Damage permanently.

Haste Orb

Your monsters have +15% Cooldown Speed.

Power Pouch

When you buy an item, give your monsters +2 Damage.

Gold Bracelet

At the start of each day, give a random monster +8 Sell Value.

Gold-o-matic

Increase Income by $30.

Speed Crest

Your monsters in the rightmost column have +20% Cooldown Speed.