Ranked run
Black Belt
Run ihx22f7cs9ac2jz · Sep 14, 2026, 12:56 PM

Trainer effect
Black Belt
On Battle Start If you have exactly 1 Fighting monster on your team, activate its On Victory ability.
Selected team
Round 6
Round result: loss

Shellter
Tier 1 · Cost 10
-20 Shield for this battle.
No equipment observed on this monster.

Scorubble
Tier 1 · Cost 10
Ability details unavailable.
No equipment observed on this monster.

Vipair
Tier 3 · Cost 35
Gains +4 Poison permanently whenever you gain a Trinket.
No equipment observed on this monster.

Pawsperity
Tier 2 · Cost 25
Gain a random non-unique Common Trinket.
No equipment observed on this monster.

Cinnabark
Tier 2 · Cost 20
Has additional Shield equal to 200% of the Poison stacks on the enemy.
No equipment observed on this monster.

Wishwash
Tier 4 · Cost 40
Gain a random non-unique Uncommon Trinket.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Rock × 3Shellter · Scorubble · Cinnabark
- Toxic × 3Scorubble · Vipair · Cinnabark
- Curio × 2Vipair · Pawsperity
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamagePawsperity: 100
- HealWishwash: 150
- PoisonScorubble: 6 · Vipair: 5 · Cinnabark: 10
- ShieldShellter: 120 · Scorubble: 90
Round inventory
Trinkets
11 trinkets · 9 types

Gold Trophy
On Victory Gain $8.

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Power Pouch
When you buy an item, give your monsters +2 Damage.

Bargain Bin
The first Common monster you buy each day is free.

Wood Sword × 2
Your monsters have +5 Damage.

Topaz Ring
Monsters in your shop have +10% Shield.

Sapphire Ring
Monsters in your shop have +10% Heal.

Tempo Charm × 2
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Echo Charm
Your monsters' On Bought abilities activate an additional time.
