Ranked run

Monster Ranger

Run 7db0ka58tfuvwen · Sep 13, 2026, 3:12 PM

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Patch unknownUpdated Sep 13, 2026, 4:23 PM11 observed rounds
Outcomeunknown
Record65
MMR1984?
Tiermaster

Trainer effect

Monster Ranger

Start with an Uncommon monster. Get another copy of that monster every 2 days.

Selected team

Round 6

Round result: win

Open in Team Builder
Patch unknownUpdated Sep 13, 2026, 4:23 PM5 board slots4 trinkets
5 of 6board slots filled
Slot 1Level 1

Boomagon

Dragon

Tier 2 · Cost 30

Cooldown7s
Multicast
Damage40
On Cast

Give the ally behind +4% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1

Sukoi

Water

Tier 2 · Cost 20

Cooldown6s
Multicast
Heal80
On Cast

On the first cast, level up the ally above for this battle (max level 4).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2

Boomagon

Dragon

Tier 2 · Cost 30

Cooldown7s
Multicast
Damage40
On Cast

Give the ally behind +8% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Boomagon

Dragon

Tier 2 · Cost 30

Cooldown7s
Multicast
Damage40
On Cast

Give the ally behind +4% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3 · Shiny

Bonshell

GrassRock

Tier 2 · Cost 20

Cooldown7s
Multicast
Shield360
On Cast

+360 Damage and +360 Shield for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

No repeated types on this board.

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • DamageBoomagon: 40 · Boomagon: 40 · Boomagon: 40
  • HealSukoi: 80
  • ShieldBonshell: 360

Round inventory

Trinkets

4 trinkets · 4 types

Small Club

Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Power Bell

Monsters in your shop have +25 Damage.

Silver Watch

When a monster levels up from a merge, it gains +15% Cooldown Speed.

Fool's Gold

Increase Income by $15. The shop no longer stocks Item.