Ranked run
Swim Coach
Run elt7gulp0tfiz83 · Sep 11, 2026, 8:15 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 15
Round result: loss

Celestia
Tier 4 · Cost 30
Disable abilities of all Ongoing monsters in this row.
No equipment observed on this monster.

Cicadence
Tier 3 · Cost 25
Trigger the Bug ally above.
No equipment observed on this monster.

Reapra
Tier 4 · Cost 35
Knockout the enemy opposite of this.
No equipment observed on this monster.

Cherubble
Tier 3 · Cost 25
Give adjacent allies Protect 1.
No equipment observed on this monster.

Velocect
Tier 1 · Cost 15
Ability details unavailable.
No equipment observed on this monster.

Celestia
Tier 4 · Cost 30
Disable abilities of all Ongoing monsters in this row.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Bug × 2Cicadence · Velocect
Ability text matches
- Cicadence references BugTrigger the Bug ally above.Potential interaction with Velocect.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageCelestia: 130 · Cicadence: 100 · Reapra: 120 · Velocect: 13 · Celestia: 260
- ShieldCherubble: 100
Round inventory
Trinkets
17 trinkets · 12 types

Training Weights × 2
+100 HP

Power Band
Give the first monster you buy each day +20 Damage.

Speed Crest × 2
Your monsters in the rightmost column have +20% Cooldown Speed.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Mysterious Mask × 2
Choose a trainer and gain their ability.

Metronome
When your monsters cast, they gain +10 Damage for this battle.

Zenith Stone
When your monsters gain stats, they gain +80% more (except Multicast).

Fancy Sword × 3
Your monsters have +3% Damage for each Trinket you have.

Blitz Bell
Monsters in your shop have +30% Cooldown Speed.

Barbell
+5000 HP

Haste Crown
Your top middle monster has +30% Cooldown Speed.

Haste Orb
Your monsters have +15% Cooldown Speed.
