Ranked run

Musician

Run fyjqyvjz4bj2mj7 · Jul 27, 2026, 9:01 AM

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Patch unknownUpdated Jul 27, 2026, 9:35 AM13 observed rounds
Outcomeunknown
Record76
MMR1453?
Tiermaster

Trainer effect

Musician

If you have exactly 1 Electric monster on your team, it will have +150% Shock.

Selected team

Round 10

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 27, 2026, 9:35 AM6 board slots9 trinkets
6 of 6board slots filled
Slot 1Level 1 · Shiny

Onsetra

Dragon

Tier 5 · Cost 50

Cooldown4s
Multicast
Damage100
Ability / passive

Adjacent allies apply their Ongoing abilities 1 additional time(s).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3

Formiqueen

Bug

Tier 3 · Cost 25

Cooldown4s
Multicast
Damage180
Ongoing

Adjacent Common allies have +100% Cooldown Speed.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast3
Damage20
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Boomagon

Dragon

Tier 2 · Cost 30

Cooldown6s
Multicast
Damage40
On Cast

Give the ally behind +4% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3

Joltail

Electric

Tier 1 · Cost 15

Cooldown4.5s
Multicast
Damage3
Shock12
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Bug × 2Formiqueen · Velocect
  • Dragon × 2Onsetra · Boomagon

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)Potential interaction with Joltail.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Formiqueen + Velocect3,194 rounds together · 53% round win association3,194 observed win/loss round results
  • Formiqueen + Onsetra1,852 rounds together · 53% round win association1,852 observed win/loss round results
  • Joltail + Velocect1,576 rounds together · 54% round win association1,576 observed win/loss round results
  • Boomagon + Velocect1,486 rounds together · 48% round win association1,486 observed win/loss round results
  • Boomagon + Formiqueen1,432 rounds together · 56% round win association1,432 observed win/loss round results
  • Onsetra + Velocect1,087 rounds together · 49% round win association1,087 observed win/loss round results
  • Ironcore + Velocect783 rounds together · 47% round win association783 observed win/loss round results
  • Boomagon + Ironcore506 rounds together · 50% round win association506 observed win/loss round results
  • Formiqueen + Ironcore472 rounds together · 50% round win association472 observed win/loss round results
  • Boomagon + Joltail449 rounds together · 45% round win association449 observed win/loss round results
  • Formiqueen + Joltail431 rounds together · 51% round win association431 observed win/loss round results
  • Boomagon + Onsetra376 rounds together · 60% round win association376 observed win/loss round results
  • Ironcore + Joltail355 rounds together · 52% round win association355 observed win/loss round results
  • Ironcore + Onsetra285 rounds together · 51% round win association285 observed win/loss round results
  • Joltail + Onsetra174 rounds together · 53% round win association174 observed win/loss round results

Team toolkit

  • DamageOnsetra: 100 · Formiqueen: 180 · Velocect: 20 · Boomagon: 40 · Joltail: 3 · Ironcore: 30
  • ShockJoltail: 12

Round inventory

Trinkets

9 trinkets · 4 types

Gold Nugget × 4

At the start of each day, gain $3.

Gold Trophy

On Victory Gain $8.

Silver Watch

When a monster levels up, it gains +15% Cooldown Speed.

Ancient Plume × 3

On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.