Ranked run

Musician

Run 22i63cyhp4jbmpl · Jul 28, 2026, 9:34 AM

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Patch unknownUpdated Jul 28, 2026, 9:45 AM11 observed rounds
Outcomeunknown
Record83
MMR1177?
Tiermaster

Trainer effect

Musician

If you have exactly 1 Electric monster on your team, it will have +150% Shock.

Selected team

Round 9

Round result: win

Open in Team Builder
Patch unknownUpdated Jul 28, 2026, 9:45 AM6 board slots8 trinkets
6 of 6board slots filled
Slot 1Level 2

Dracana

Dragon

Tier 3 · Cost 30

Cooldown3s
Multicast
Damage10
On Cast

Charge ally behind by 2 second(s). (Dracana cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast3
Damage20
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 2

Boomagon

Dragon

Tier 2 · Cost 30

Cooldown6s
Multicast
Damage40
On Cast

Give the ally behind +8% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 4 · Shiny

Bumblebolt

BugElectric

Tier 1 · Cost 10

Cooldown2.5s
Multicast2
Damage9
Shock3
On Cast

+3 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2

Formiqueen

Bug

Tier 3 · Cost 25

Cooldown4s
Multicast
Damage120
Ongoing

Adjacent Common allies have +67% Cooldown Speed.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Bug × 3Velocect · Bumblebolt · Formiqueen
  • Dragon × 2Dracana · Boomagon

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)Potential interaction with Bumblebolt.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Bumblebolt + Velocect3,535 rounds together · 58% round win association3,535 observed win/loss round results
  • Formiqueen + Velocect3,325 rounds together · 53% round win association3,325 observed win/loss round results
  • Bumblebolt + Formiqueen1,809 rounds together · 56% round win association1,809 observed win/loss round results
  • Boomagon + Dracana1,749 rounds together · 56% round win association1,749 observed win/loss round results
  • Boomagon + Velocect1,520 rounds together · 48% round win association1,520 observed win/loss round results
  • Boomagon + Formiqueen1,481 rounds together · 55% round win association1,481 observed win/loss round results
  • Boomagon + Bumblebolt877 rounds together · 52% round win association877 observed win/loss round results
  • Ironcore + Velocect815 rounds together · 47% round win association815 observed win/loss round results
  • Dracana + Formiqueen703 rounds together · 57% round win association703 observed win/loss round results
  • Bumblebolt + Ironcore652 rounds together · 53% round win association652 observed win/loss round results
  • Boomagon + Ironcore512 rounds together · 50% round win association512 observed win/loss round results
  • Formiqueen + Ironcore486 rounds together · 49% round win association486 observed win/loss round results
  • Dracana + Velocect377 rounds together · 45% round win association377 observed win/loss round results
  • Dracana + Ironcore282 rounds together · 49% round win association282 observed win/loss round results
  • Bumblebolt + Dracana195 rounds together · 51% round win association195 observed win/loss round results

Team toolkit

  • DamageDracana: 10 · Ironcore: 30 · Velocect: 20 · Boomagon: 40 · Bumblebolt: 9 · Formiqueen: 120
  • ShockBumblebolt: 3

Round inventory

Trinkets

8 trinkets · 4 types

Gold Nugget × 3

At the start of each day, gain $3.

Gold Bar

At the start of each day, gain $10.

Piggy Bank

Gain +$1 for each $10 you have at the end of each day.

Speed Crest × 3

Your monsters in the rightmost column have +20% Cooldown Speed.