Ranked run
Swim Coach
Run xfsnm2zfoqvbfct · Sep 13, 2026, 11:32 PM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 11
Round result: win

Kappow
Tier 2 · Cost 30
Exact level stats unavailable.
Ability details unavailable.
No equipment observed on this monster.

Steamscuttle
Tier 3 · Cost 40
Charge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)
No equipment observed on this monster.

Dewlotl
Tier 1 · Cost 10
When an ally levels up, this gains +40 Damage and +40 Heal permanently.
No equipment observed on this monster.

Snapscald
Tier 4 · Cost 50
Trigger this when an ally of level 3 or above casts. (Except other Snapscald)
No equipment observed on this monster.

Swoonet
Tier 1 · Cost 10
This only needs 2 copies to level up. This can level up indefinitely.
No equipment observed on this monster.

Lumijel
Tier 3 · Cost 35
Allies of level 3 or above gain +60 Damage and +60 Heal permanently.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 6Kappow · Steamscuttle · Dewlotl · Snapscald · Swoonet · Lumijel
- Fire × 2Steamscuttle · Snapscald
Ability text matches
- Steamscuttle references WaterCharge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)Potential interaction with Kappow, Dewlotl, Snapscald, Swoonet, Lumijel.
- Steamscuttle references FireCharge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)Potential interaction with Snapscald.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnSteamscuttle: 10 · Snapscald: 20
- DamageDewlotl: 30 · Swoonet: 30 · Lumijel: 60
- HealSteamscuttle: 60 · Dewlotl: 30 · Snapscald: 100 · Swoonet: 30 · Lumijel: 90
Round inventory
Trinkets
11 trinkets · 8 types

Power Pouch
When you buy an item, give your monsters +2 Damage.

Bargain Bin
The first Common monster you buy each day is free.

Gold Nugget × 2
Increase Income by $3.

Sapphire Ring
Monsters in your shop have +10% Heal.

Tempo Charm × 3
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Momentum Flag
On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Scrap Sword
Your monsters have +2 Damage for each Common Trinket you have.
