Ranked run
Swim Coach
Run tmamvetu73f81x7 · Aug 10, 2026, 2:10 PM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 18
Round result: loss

Plunderbird
Tier 2 · Cost 30
Gain $1.
No equipment observed on this monster.

Aster
Tier 3 · Cost 40
Adjacent Water allies gain +60 Heal permanently.
No equipment observed on this monster.

Shelldra
Tier 4 · Cost 40
Every 4.0 seconds, +3 Multicast for this battle.
No equipment observed on this monster.

Cherubble
Tier 3 · Cost 25
Give adjacent allies +10 Damage permanently and Protect 1.
No equipment observed on this monster.

Torrantler
Tier 5 · Cost 50
Trigger adjacent Water allies. (Except other Torrantler)
No equipment observed on this monster.

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 2 for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 4Plunderbird · Aster · Shelldra · Torrantler
- Dragon × 2Shelldra · Draconarch
Ability text matches
- Aster references WaterAdjacent Water allies gain +60 Heal permanently.Potential interaction with Plunderbird, Shelldra, Torrantler.
- Torrantler references WaterTrigger adjacent Water allies. (Except other Torrantler)Potential interaction with Plunderbird, Aster, Shelldra.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamagePlunderbird: 1 · Shelldra: 15 · Draconarch: 100
- HealPlunderbird: 55 · Aster: 40 · Shelldra: 15 · Torrantler: 200
- ShieldCherubble: 100
Round inventory
Trinkets
30 trinkets · 18 types

Gold Nugget × 2
Increase Income by $3.

Piggy Bank
Gain +$1 for each $10 you have at the end of each day.

Gold Bar
Increase Income by $10.

Power Crown × 4
Your top middle monster has +20 Damage.

Haste Crown × 2
Your top middle monster has +30% Cooldown Speed.

Power Band
Give the first monster you buy each day +20 Damage.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Dryad's Charm
+30% HP

Blitz Bell
Monsters in your shop have +30% Cooldown Speed.

Warhorn
On Battle Start Your monsters gain +10 Damage permanently.

Repeater Charm
Your monsters' On Battle Start abilities activate an additional time.

Barbell × 2
+5000 HP

Metronome × 3
When your monsters cast, they gain +10 Damage for this battle.

Fancy Sword × 3
Your monsters have +3% Damage for each Trinket you have.

Haste Orb
Your monsters have +15% Cooldown Speed.

Speed Crest × 2
Your monsters in the rightmost column have +20% Cooldown Speed.

Mysterious Mask
Choose a trainer and gain their ability.

Zenith Stone × 2
When your monsters gain stats, they gain +80% more (except Multicast).
