Ranked run
Swim Coach
Run fbn5glsvzpq6n87 · Sep 8, 2026, 4:05 PM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 21
Round result: win

Plunderbird
Tier 2 · Cost 30
Gain $2.
No equipment observed on this monster.

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 2 for this battle.
No equipment observed on this monster.

Cherubble
Tier 3 · Cost 25
Give adjacent allies +40 Damage permanently and Protect 1.
No equipment observed on this monster.

Aster
Tier 3 · Cost 40
Adjacent Water allies gain +60 Heal permanently.
No equipment observed on this monster.

Torrantler
Tier 5 · Cost 50
Trigger adjacent Water allies. (Except other Torrantler)
No equipment observed on this monster.

Sirenade
Tier 4 · Cost 40
Remove 50% of debuffs on your team.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 4Plunderbird · Aster · Torrantler · Sirenade
Ability text matches
- Aster references WaterAdjacent Water allies gain +60 Heal permanently.Potential interaction with Plunderbird, Torrantler, Sirenade.
- Torrantler references WaterTrigger adjacent Water allies. (Except other Torrantler)Potential interaction with Plunderbird, Aster, Sirenade.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamagePlunderbird: 1 · Draconarch: 100
- HealPlunderbird: 55 · Aster: 40 · Torrantler: 200 · Sirenade: 300
- ShieldCherubble: 100
Round inventory
Trinkets
130 trinkets · 29 types

Gold Nugget × 4
Increase Income by $3.

Power Band × 2
Give the first monster you buy each day +20 Damage.

Power Crown × 2
Your top middle monster has +20 Damage.

Gold Trophy
On Victory Gain $8.

Blitz Bell × 6
Monsters in your shop have +30% Cooldown Speed.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Silver Watch
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Haste Crown × 6
Your top middle monster has +30% Cooldown Speed.

Speed Crest × 2
Your monsters in the rightmost column have +20% Cooldown Speed.

Sapphire Amulet × 2
You receive 25% more Heal.

Repeater Charm
Your monsters' On Battle Start abilities activate an additional time.

Zenith Stone × 17
When your monsters gain stats, they gain +80% more (except Multicast).

Haste Orb × 3
Your monsters have +15% Cooldown Speed.

Warhorn
On Battle Start Your monsters gain +10 Damage permanently.

Barbell × 20
+5000 HP

Piggy Bank
Gain +$1 for each $10 you have at the end of each day.

Membership Card
You can use 1 additional Item each day.

Winged Crown
Your top middle monster has +1 Multicast.

Mysterious Mask × 3
Choose a trainer and gain their ability.

Master Crown × 12
Your top middle monster has +80% stats (except Cooldown and Multicast).

Rainbow Pearl
All monsters in your shop are SHINY.

Ultra Duplicator
Gain an additional copy of each non-unique Trinket from a gift.

Fancy Sword × 6
Your monsters have +3% Damage for each Trinket you have.

Excalibur × 2
Your monsters have +350 Damage.

Mega Upgrade Disc
When a monster reaches level 3, level it up again and destroy this.

Holy Grail × 26
On Victory Gain $100.

Mighty Bell × 4
Monsters in your shop have +300 Damage.

Metronome
When your monsters cast, they gain +10 Damage for this battle.

Echo Bell
When you buy a 0 cost item, use it an additional time.
