Ranked run
Swim Coach
Run jczk39o0fh9p85l · Aug 2, 2026, 3:11 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 12
Round result: loss

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 6 for this battle.
No equipment observed on this monster.

Velocect
Tier 1 · Cost 15
Ability details unavailable.
No equipment observed on this monster.

Formiqueen
Tier 3 · Cost 25
Adjacent Common allies have +75% Cooldown Speed.
No equipment observed on this monster.

Emperooze
Tier 1 · Cost 10
+50 Damage and +50 Heal permanently.
No equipment observed on this monster.

Frizzly
Tier 2 · Cost 25
Trigger this.
No equipment observed on this monster.

Ironcore
Tier 3 · Cost 40
Charge adjacent Electric allies by 2.4 second(s). (Ironcore can't receive charge)
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Bug × 2Velocect · Formiqueen
Ability text matches
- Ironcore references ElectricCharge adjacent Electric allies by 2.4 second(s). (Ironcore can't receive charge)Potential interaction with Frizzly.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageDraconarch: 100 · Velocect: 13 · Formiqueen: 180 · Emperooze: 30 · Frizzly: 1 · Ironcore: 30
- HealEmperooze: 45
- ShockFrizzly: 48
Round inventory
Trinkets
14 trinkets · 8 types

Gold Trophy × 4
On Victory Gain $8.

Wood Sword × 3
Your monsters have +5 Damage.

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Membership Card × 2
You can use 1 additional Item each day.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Power Bell
Monsters in your shop have +25 Damage.

Sapphire Amulet
You receive 25% more Heal.

Silver Watch
When a monster levels up from a merge, it gains +15% Cooldown Speed.
