Ranked run
Black Belt
Run kj54js7f55me17h · Sep 7, 2026, 2:40 PM

Trainer effect
Black Belt
On Battle Start If you have exactly 1 Fighting monster on your team, activate its On Victory ability.
Selected team
Round 6
Round result: win

Blessom
Tier 2 · Cost 20
At the start of each day, monsters in your shop gain +50 Damage.
No equipment observed on this monster.

Dewlotl
Tier 1 · Cost 10
When an ally levels up, this gains +40 Damage and +40 Heal permanently.
No equipment observed on this monster.

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Kappow
Tier 2 · Cost 30
Level up. This can level up indefinitely.
No equipment observed on this monster.

Aster
Tier 3 · Cost 40
Adjacent Water allies gain +20 Heal permanently.
No equipment observed on this monster.

Swoonet
Tier 1 · Cost 10
This only needs 2 copies to level up. This can level up indefinitely.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 5Dewlotl · Sukoi · Kappow · Aster · Swoonet
Ability text matches
- Aster references WaterAdjacent Water allies gain +20 Heal permanently.Potential interaction with Dewlotl, Sukoi, Kappow, Swoonet.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageBlessom: 50 · Dewlotl: 30 · Kappow: 150 · Swoonet: 30
- HealDewlotl: 30 · Sukoi: 80 · Aster: 40 · Swoonet: 30
Round inventory
Trinkets
7 trinkets · 5 types

Bargain Bin
The first Common monster you buy each day is free.

Silver Watch
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Boxing Glove × 3
On Victory Your team gains +5 Damage permanently.

Power Pouch
When you buy an item, give your monsters +2 Damage.

Sapphire Amulet
You receive 25% more Heal.
