Ranked run
Scavenger
Run 5y51wvsliandspn · Sep 8, 2026, 9:18 PM

Trainer effect
Scavenger
Gain an additional copy of each non-unique Common or Uncommon Trinket from a gift.
Selected team
Round 13
Round result: win

Drumire
Tier 4 · Cost 40
When a Toxic ally casts, give it +15% Cooldown Speed for this battle.
No equipment observed on this monster.

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Swoonet
Tier 1 · Cost 10
This only needs 2 copies to level up. This can level up indefinitely.
No equipment observed on this monster.

Onsetra
Tier 5 · Cost 50
The ally behind applies its Ongoing abilities 2 additional time(s).
No equipment observed on this monster.

Cinnabark
Tier 2 · Cost 20
Has additional Shield equal to 300% of the Poison stacks on the enemy.
No equipment observed on this monster.

Shogapede
Tier 2 · Cost 30
After you buy a Bug monster, this gains +30% Cooldown Speed.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Toxic × 3Drumire · Cinnabark · Shogapede
- Water × 2Sukoi · Swoonet
Ability text matches
- Drumire references ToxicWhen a Toxic ally casts, give it +15% Cooldown Speed for this battle.Potential interaction with Cinnabark, Shogapede.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageSwoonet: 30 · Onsetra: 200
- HealSukoi: 80 · Swoonet: 30
- PoisonDrumire: 60 · Cinnabark: 15 · Shogapede: 6
Round inventory
Trinkets
30 trinkets · 15 types

Gold Bar
Increase Income by $10.

Quick Flag × 4
Your monsters in the leftmost column have +5% Cooldown Speed.

Topaz Ring × 2
Monsters in your shop have +10% Shield.

Poison Orb × 6
Your Toxic monsters have +3 Poison.

Small Club × 2
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Rally Flag × 2
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Gold Nugget × 2
Increase Income by $3.

Tempo Charm × 2
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Gold Bracelet × 2
At the start of each day, give a random monster +8 Sell Value.

Gold-o-matic
Increase Income by $30.

Fool's Gold
Increase Income by $15. The shop no longer stocks Item.

Bug Net
Bug monsters in the shop cost 3 less.

Giant Club
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Mighty Bell
Monsters in your shop have +300 Damage.

Market License × 2
Increase shop rank by 1.
