Ranked run
Lucky Girl
Run cys4jjab5n2lcsf · Aug 15, 2026, 1:40 AM

Trainer effect
Lucky Girl
SHINY monsters are more likely to appear.
Selected team
Round 6
Round result: loss

Frizzly
Tier 2 · Cost 25
Trigger this.
No equipment observed on this monster.

Ironcore
Tier 3 · Cost 40
Charge adjacent Electric allies by 1 second(s). (Ironcore can't receive charge)
No equipment observed on this monster.

Saberhorn
Tier 5 · Cost 60
Give the ally in front +1 Multicast and increase this monster's Cooldown by 8 seconds for this battle.
No equipment observed on this monster.

Velocect
Tier 1 · Cost 15
Ability details unavailable.
No equipment observed on this monster.

Frizzly
Tier 2 · Cost 25
Trigger this.
No equipment observed on this monster.

Electranade
Tier 2 · Cost 25
Knockout self.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Electric × 2Frizzly · Electranade
Ability text matches
- Ironcore references ElectricCharge adjacent Electric allies by 1 second(s). (Ironcore can't receive charge)Potential interaction with Frizzly, Frizzly, Electranade.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageFrizzly: 1 · Ironcore: 30 · Saberhorn: 100 · Velocect: 25 · Frizzly: 1
- ShockFrizzly: 8 · Frizzly: 8 · Electranade: 28
Round inventory
Trinkets
3 trinkets · 3 types

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Power Pouch
When you buy an item, give your monsters +2 Damage.

Upgrade Disc
When you buy a monster, level it up and destroy this.
