Ranked run

Monster Ranger

Run 6pmg9mji2xh6hiv · Jul 30, 2026, 2:10 PM

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Patch unknownUpdated Jul 30, 2026, 2:25 PM5 observed rounds
Outcomeunknown
Record14
MMR1557?
Tiermaster

Trainer effect

Monster Ranger

Start with an Uncommon monster. Get another copy of that monster every 2 days.

Selected team

Round 3

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 30, 2026, 2:25 PM5 board slots2 trinkets
5 of 6board slots filled
Slot 1Level 2

Boomagon

Dragon

Tier 2 · Cost 30

Cooldown7s
Multicast
Damage40
On Cast

Give the ally behind +8% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Panbud

Grass

Tier 1 · Cost 10

Cooldown5.5s
Multicast
Damage50
Ability / passive

Evolves at level 3.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Electranade

Electric

Tier 2 · Cost 25

Cooldown4.5s
Multicast
Shock28
On Cast

Knockout self.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Dragon Egg

Types unknown

Tier 4 · Cost 0

Cooldown10s
Multicast
Damage1
Ability / passive

Hatches a Legendary Dragon monster in 2 days.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 1

Panbud

Grass

Tier 1 · Cost 10

Cooldown5.5s
Multicast
Damage25
Ability / passive

Evolves at level 3.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

No repeated types on this board.

Ability text matches

  • Dragon Egg references DragonHatches a Legendary Dragon monster in 2 days.Potential interaction with Boomagon.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • DamageBoomagon: 40 · Panbud: 50 · Dragon Egg: 1 · Panbud: 25
  • ShockElectranade: 28

Round inventory

Trinkets

2 trinkets · 2 types

Training Weights

+100 HP

Piggy Bank

Gain +$1 for each $10 you have at the end of each day.