Ranked run
Swim Coach
Run m57r9iq524vcpxn · Aug 21, 2026, 11:22 PM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 11
Round result: loss

Sirenade
Tier 4 · Cost 40
Remove 35% of debuffs on your team.
No equipment observed on this monster.

Aster
Tier 3 · Cost 40
Adjacent Water allies gain +60 Heal permanently.
No equipment observed on this monster.

Plunderbird
Tier 2 · Cost 30
Gain $1.
No equipment observed on this monster.

Dirgefin
Tier 3 · Cost 25
Knockout all Common allies and enemies.
No equipment observed on this monster.

Shelldra
Tier 4 · Cost 40
Every 4.0 seconds, +3 Multicast for this battle.
No equipment observed on this monster.

Torrantler
Tier 5 · Cost 50
Trigger adjacent Water allies. (Except other Torrantler)
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 6Sirenade · Aster · Plunderbird · Dirgefin · Shelldra · Torrantler
Ability text matches
- Aster references WaterAdjacent Water allies gain +60 Heal permanently.Potential interaction with Sirenade, Plunderbird, Dirgefin, Shelldra, Torrantler.
- Torrantler references WaterTrigger adjacent Water allies. (Except other Torrantler)Potential interaction with Sirenade, Aster, Plunderbird, Dirgefin, Shelldra.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamagePlunderbird: 1 · Dirgefin: 50 · Shelldra: 15
- HealSirenade: 200 · Aster: 40 · Plunderbird: 35 · Dirgefin: 100 · Shelldra: 15 · Torrantler: 200
Round inventory
Trinkets
12 trinkets · 11 types

Power Pouch × 2
When you buy an item, give your monsters +2 Damage.

Wood Sword
Your monsters have +5 Damage.

Membership Card
You can use 1 additional Item each day.

Gold Trophy
On Victory Gain $8.

Silver Watch
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Sapphire Amulet
You receive 25% more Heal.

Repeater Charm
Your monsters' On Battle Start abilities activate an additional time.

Mysterious Gem
Your monsters have +20% Damage.

Power Crown
Your top middle monster has +20 Damage.

Haste Orb
Your monsters have +15% Cooldown Speed.

Haste Crown
Your top middle monster has +30% Cooldown Speed.
