Ranked run
Swim Coach
Run amw405gh7jg5vw2 · Aug 31, 2026, 2:50 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 16
Round result: win

Dryadell
Tier 4 · Cost 45
Trigger the Grass ally above.
No equipment observed on this monster.

Torrantler
Tier 5 · Cost 50
Trigger adjacent Water allies. (Except other Torrantler)
No equipment observed on this monster.

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 2 for this battle.
No equipment observed on this monster.

Boomagon
Tier 2 · Cost 30
Give the ally behind +12% Cooldown Speed permanently.
No equipment observed on this monster.

Emperooze
Tier 1 · Cost 10
+50 Damage and +50 Heal permanently.
No equipment observed on this monster.

Celestia
Tier 4 · Cost 30
Disable abilities of all Ongoing monsters in this row.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Dragon × 3Draconarch · Boomagon · Celestia
- Water × 2Torrantler · Emperooze
Ability text matches
- Torrantler references WaterTrigger adjacent Water allies. (Except other Torrantler)Potential interaction with Emperooze.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageDryadell: 70 · Draconarch: 100 · Boomagon: 40 · Emperooze: 30 · Celestia: 130
- HealTorrantler: 200 · Emperooze: 45
Round inventory
Trinkets
30 trinkets · 18 types

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Gold Trophy
On Victory Gain $8.

Power Pouch
When you buy an item, give your monsters +2 Damage.

Power Band
Give the first monster you buy each day +20 Damage.

Piggy Bank
Gain +$1 for each $10 you have at the end of each day.

Market License
Increase shop rank by 1.

Winged Crown
Your top middle monster has +1 Multicast.

Speed Crest × 3
Your monsters in the rightmost column have +20% Cooldown Speed.

Mysterious Mask × 2
Choose a trainer and gain their ability.

VIP Pass
Your shop no longer stocks anything Common or Uncommon.

Haste Orb × 2
Your monsters have +15% Cooldown Speed.

Zenith Stone × 4
When your monsters gain stats, they gain +80% more (except Multicast).

Fancy Sword × 4
Your monsters have +3% Damage for each Trinket you have.

Metronome
When your monsters cast, they gain +10 Damage for this battle.

Haste Crown × 2
Your top middle monster has +30% Cooldown Speed.

Repeater Charm
Your monsters' On Battle Start abilities activate an additional time.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Blitz Bell × 2
Monsters in your shop have +30% Cooldown Speed.
