Ranked run

Lucky Girl

Run mjjsj3iz2021gtg · Sep 15, 2026, 5:14 PM

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Patch unknownUpdated Sep 15, 2026, 5:23 PM1 observed rounds
Outcomeunknown
Record01
MMR1334?
Tierbronze

Trainer effect

Lucky Girl

SHINY monsters are more likely to appear.

Selected team

Round 12

Round result: loss

Open in Team Builder
Patch unknownUpdated Sep 15, 2026, 5:23 PM6 board slots17 trinkets
6 of 6board slots filled
Slot 1Level 3

Lumijel

Water

Tier 3 · Cost 35

Cooldown5s
Multicast
Damage60
Heal90
On Battle Start

Allies of level 3 or above gain +60 Damage and +60 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Sukoi

Water

Tier 2 · Cost 20

Cooldown3s
Multicast
Heal80
On Cast

On the first cast, level up the ally above for this battle (max level 4).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Ginsage

Grass

Tier 4 · Cost 50

Cooldown7s
Multicast
Damage150
On Battle Start

Adjacent Grass allies gain +10% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 2 · Shiny

Draconarch

Dragon

Tier 5 · Cost 60

Cooldown4s
Multicast2
Damage100
On Cast

Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 2 for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3 · Shiny

Scorubble

RockToxic

Tier 1 · Cost 10

Cooldown5s
Multicast
Poison6
Shield90
On Battle Start

+30% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2

Saberhorn

Dragon

Tier 5 · Cost 60

Cooldown8s
Multicast
Damage100
On Cast

Give the ally in front +2 Multicast and increase this monster's Cooldown by 8 seconds for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Dragon × 2Draconarch · Saberhorn
  • Water × 2Lumijel · Sukoi

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • DamageLumijel: 60 · Ginsage: 150 · Draconarch: 100 · Saberhorn: 100
  • HealLumijel: 90 · Sukoi: 80
  • PoisonScorubble: 6
  • ShieldScorubble: 90

Round inventory

Trinkets

17 trinkets · 13 types

Topaz Ring × 2

Monsters in your shop have +10% Shield.

Bargain Bin

The first Common monster you buy each day is free.

Sapphire Ring

Monsters in your shop have +10% Heal.

Gold Trophy × 2

On Victory Gain $8.

Power Pouch

When you buy an item, give your monsters +2 Damage.

Gold Nugget

Increase Income by $3.

Quick Flag

Your monsters in the leftmost column have +5% Cooldown Speed.

Echo Charm

Your monsters' On Bought abilities activate an additional time.

Rigged Dice

The first shop each day stocks only the rarest monsters and items your shop rank allows.

Giant Club

Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Mighty Bell

Monsters in your shop have +300 Damage.

Candy Jar

On Battle Start Your Common and Uncommon monsters permanently level up to level 3.

Metronome × 3

When your monsters cast, they gain +10 Damage for this battle.