Ranked run

Swim Coach

Run g0m0ap9pgtlpowv · Sep 15, 2026, 8:48 PM

Back to profile
Patch unknownUpdated Sep 15, 2026, 9:24 PM12 observed rounds
Outcomeunknown
Record102
MMR1261?
Tiersilver

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 8

Round result: win

Open in Team Builder
Patch unknownUpdated Sep 15, 2026, 9:24 PM6 board slots10 trinkets
6 of 6board slots filled
Slot 1Level 3

Dewlotl

Water

Tier 1 · Cost 10

Cooldown4s
Multicast
Damage30
Heal30
Ability / passive

When an ally levels up, this gains +40 Damage and +40 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Sukoi

Water

Tier 2 · Cost 20

Cooldown3s
Multicast
Heal80
On Cast

On the first cast, level up the ally above for this battle (max level 4).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2

Lumijel

Water

Tier 3 · Cost 35

Cooldown5s
Multicast
Damage40
Heal60
On Battle Start

Allies of level 3 or above gain +40 Damage and +40 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Steamscuttle

FireWater

Tier 3 · Cost 40

Cooldown2.5s
Multicast
Burn5
Heal30
On Cast

Charge adjacent Fire and Water allies by 1 second(s). (Steamscuttle can't receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3 · Shiny

Sukoi

Water

Tier 2 · Cost 20

Cooldown2s
Multicast
Heal80
On Cast

On the first cast, level up all adjacent allies for this battle (max level 4).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1

Snapscald

FireWater

Tier 4 · Cost 50

Cooldown9s
Multicast
Burn10
Heal50
Ability / passive

Trigger this when an ally of level 3 or above casts. (Except other Snapscald)

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Water × 5Dewlotl · Sukoi · Lumijel · Steamscuttle · Snapscald
  • Fire × 2Steamscuttle · Snapscald

Ability text matches

  • Steamscuttle references WaterCharge adjacent Fire and Water allies by 1 second(s). (Steamscuttle can't receive charge)Potential interaction with Dewlotl, Sukoi, Lumijel, Sukoi, Snapscald.
  • Steamscuttle references FireCharge adjacent Fire and Water allies by 1 second(s). (Steamscuttle can't receive charge)Potential interaction with Snapscald.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • BurnSteamscuttle: 5 · Snapscald: 10
  • DamageDewlotl: 30 · Lumijel: 40
  • HealDewlotl: 30 · Sukoi: 80 · Lumijel: 60 · Steamscuttle: 30 · Sukoi: 80 · Snapscald: 50

Round inventory

Trinkets

10 trinkets · 8 types

Gold Nugget × 2

Increase Income by $3.

Bargain Bin

The first Common monster you buy each day is free.

Gold Trophy

On Victory Gain $8.

Quick Bell

Monsters in your shop have +5% Cooldown Speed.

Locked Box × 2

The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Rigged Dice

The first shop each day stocks only the rarest monsters and items your shop rank allows.

Sapphire Amulet

You receive 25% more Heal.

Link Cable

All of your team's monsters are now considered adjacent to each other.