Ranked run
Black Belt
Run p53bc03dglk7qkx · Sep 16, 2026, 2:20 AM

Trainer effect
Black Belt
On Battle Start If you have exactly 1 Fighting monster on your team, activate its On Victory ability.
Selected team
Round 23
Round result: loss

Onsetra
Tier 5 · Cost 50
Adjacent allies apply their Ongoing abilities 24 additional time(s).
No equipment observed on this monster.

Faebloom
Tier 6 · Cost 80
Mythical Item may appear in your shop. Ongoing Adjacent allies have +360% Damage per Mythical Item used.
No equipment observed on this monster.

Celestia
Tier 4 · Cost 30
Disable abilities of enemy Ongoing monsters in this row.
No equipment observed on this monster.

Shrinell
Tier 4 · Cost 50
Adjacent allies have +1.5% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Beetdown
Tier 1 · Cost 10
+600 Damage permanently.
No equipment observed on this monster.

Celestia
Tier 4 · Cost 30
Disable abilities of enemy Ongoing monsters in this row.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Dragon × 2Onsetra · Celestia
- Grass × 2Faebloom · Beetdown
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
- Onsetra + Shrinell7 rounds together · 57% round win association7 observed win/loss round results
- Celestia + Onsetra1 rounds together · 100% round win association1 observed win/loss round results
Team toolkit
- DamageOnsetra: 3,000 · Faebloom: 777 · Celestia: 260 · Shrinell: 480 · Beetdown: 252 · Celestia: 3,120
Round inventory
Trinkets
15 trinkets · 12 types

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Membership Card × 2
You can use 1 additional Item each day.

Mysterious Gem
Your monsters have +20% Damage.

Mysterious Chest
On Battle Lost Gain a random non-unique Legendary Trinket.

Echo Bell
When you buy a 0 cost item, use it an additional time.

VIP Pass
Your shop no longer stocks anything Common or Uncommon.

Mysterious Mask × 3
Choose a trainer and gain their ability.

Haste Orb
Your monsters have +15% Cooldown Speed.

Giant Club
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Zenith Stone
When your monsters gain stats, they gain +80% more (except Multicast).

Master Crown
Your top middle monster has +80% stats (except Cooldown and Multicast).

Metronome
When your monsters cast, they gain +10 Damage for this battle.
