Ranked run
Swim Coach
Run gcju4h2pa3cn85a · Sep 7, 2026, 2:36 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 6
Round result: win

Aster
Tier 3 · Cost 40
Adjacent Water allies gain +20 Heal permanently.
No equipment observed on this monster.

Plunderbird
Tier 2 · Cost 30
Gain $1.
No equipment observed on this monster.

Aster
Tier 3 · Cost 40
This and adjacent Water allies gain +20 Heal permanently.
No equipment observed on this monster.

Mosslug
Tier 1 · Cost 10
+60 Damage for this battle.
No equipment observed on this monster.

Cherubble
Tier 3 · Cost 25
Give adjacent allies Protect 1.
No equipment observed on this monster.

Emperooze
Tier 1 · Cost 10
+50 Damage and +50 Heal permanently.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 4Aster · Plunderbird · Mosslug · Emperooze
Ability text matches
- Aster references WaterAdjacent Water allies gain +20 Heal permanently.Potential interaction with Plunderbird, Aster, Mosslug, Emperooze.
- Aster references WaterThis and adjacent Water allies gain +20 Heal permanently.Potential interaction with Aster, Plunderbird, Mosslug, Emperooze.
Recent pair signals
Current Balance 22 · recent ranked rounds.
- Aster + Plunderbird3 rounds together · 33% round win association3 observed win/loss round results
Team toolkit
- DamagePlunderbird: 1 · Emperooze: 30
- HealAster: 40 · Plunderbird: 25 · Aster: 40 · Mosslug: 90 · Emperooze: 45
- ShieldCherubble: 100
Round inventory
Trinkets
6 trinkets · 3 types

Power Pouch × 3
When you buy an item, give your monsters +2 Damage.

Quick Bell × 2
Monsters in your shop have +5% Cooldown Speed.

Gold Bar
Increase Income by $10.
