Ranked run

Swim Coach

Run 8xy2twvd0e4z0u7 · Aug 16, 2026, 4:14 AM

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Patch unknownUpdated Aug 16, 2026, 4:26 AM7 observed rounds
Outcomeunknown
Record25
MMR1821?
Tiermaster

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 2

Round result: loss

Open in Team Builder
Patch unknownUpdated Aug 16, 2026, 4:26 AM4 board slots2 trinkets
4 of 6board slots filled
Slot 1Level 2

Mosslug

GrassWater

Tier 1 · Cost 10

Cooldown6s
Multicast
Heal60
On Cast

+40 Damage for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2 · Shiny

Joltail

Electric

Tier 1 · Cost 15

Cooldown4.5s
Multicast
Damage2
Shock8
On Battle Start

+2 Shock permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Bumblebolt

BugElectric

Tier 1 · Cost 10

Cooldown2.5s
Multicast
Damage3
Shock1
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Bumblebolt

BugElectric

Tier 1 · Cost 10

Cooldown2.5s
Multicast
Damage3
Shock1
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Electric × 2Joltail · Bumblebolt

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • DamageJoltail: 2 · Bumblebolt: 3 · Bumblebolt: 3
  • HealMosslug: 60
  • ShockJoltail: 8 · Bumblebolt: 1 · Bumblebolt: 1

Round inventory

Trinkets

2 trinkets · 1 types

Quick Bell × 2

Monsters in your shop have +5% Cooldown Speed.