Ranked run
Swim Coach
Run 8xy2twvd0e4z0u7 · Aug 16, 2026, 4:14 AM
Patch unknownUpdated Aug 16, 2026, 4:26 AM7 observed rounds

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 2
Round result: loss
Patch unknownUpdated Aug 16, 2026, 4:26 AM4 board slots2 trinkets
4 of 6board slots filled
Slot 1Level 2

Mosslug
GrassWater
Tier 1 · Cost 10
Cooldown6s
Multicast—
Heal60
On Cast
+40 Damage for this battle.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Slot 2Level 2 · Shiny

Joltail
Electric
Tier 1 · Cost 15
Cooldown4.5s
Multicast—
Damage2
Shock8
On Battle Start
+2 Shock permanently.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Slot 3Level 1

Bumblebolt
BugElectric
Tier 1 · Cost 10
Cooldown2.5s
Multicast—
Damage3
Shock1
Ability / passive
Ability details unavailable.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Slot 4Level 1

Bumblebolt
BugElectric
Tier 1 · Cost 10
Cooldown2.5s
Multicast—
Damage3
Shock1
Ability / passive
Ability details unavailable.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Board signals
Team interactions
Shared types
- Electric × 2Joltail · Bumblebolt
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageJoltail: 2 · Bumblebolt: 3 · Bumblebolt: 3
- HealMosslug: 60
- ShockJoltail: 8 · Bumblebolt: 1 · Bumblebolt: 1
Round inventory
Trinkets
2 trinkets · 1 types

Quick Bell × 2
Monsters in your shop have +5% Cooldown Speed.
